Greetings, moddievalists!
Modding 1.5 (0.23.6) is live on the
modding branch. With it, you are now able to add meshes, sprites and textures into Going Medieval.
All of the necessary instructions can be found on
our website or the
Steam guide that just received an update.
Our github covers all of this, too, and is a good starting point.
Bunch of json files are now changed and include MeshVariations for loading custom mesehs, textures and setting shader parameters.
In additon to that, we've also added a new batch of moddable jsons.
Constructables/ConstructableQualitySettings.json
Constructables/StabilitySettings.json
Constructables/ThermalModels.json
Constructables/UniversalStorage.json
Data/DaysFromStartMultipliers.json
Data/DifficultyOptions.json
Data/GameDifficulty.json
Data/ObjectActionData.json
Data/PlantShapeRepository.json
Data/ReligionConfig.json
Data/RoomTypes.json
Data/StartingEventSchedule.json
Data/WeatherEvents.json
GOAP/JobPriority.json
GOAP/Job.json
Worker/GenerationRules.jsonAnd this is very important:
NOTE: Some of your mods may not work with this update, so be sure to check them and adjust the code accordingly. That way, once this update goes live on the main branch it will not break your mods.
Happy modding and stay medieval!
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