Going Medieval

Going Medieval 1.0.70

Version
1.0.70
Version Date
April 9, 2026
Links

Patch Notes

Experimental Branch Patch (1.0.70)

[p]Greetings, players! The newest patch (1.0.70) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know. [/p][p][/p]

Quality of Life improvements

[p]The first draft of the pathfinding we mentioned in our latest Medieval Talk is implemented here. Note this is still work in progress and your feedback is more than welcome.[/p]
  • [p]Settlers should choose the closest walking-distance path (for construction, hauling, choosing the closest production building, etc).[/p]
  • [p]Construct, Deconstruct, and Dig priority is now determined by the order in which you place blueprints, mark deconstruction or mark digging. Settlers will disobey the order only when they think it might trap them (example: dead-end hallway of blueprints - they will construct from the dead-end outwards).[/p]
[p][/p]
Bugs and fixes
  • [p]Fixed several crash occurrences.[/p]
  • [p]Fixed the issue that prevented you from finishing heraldry creation and starting a new game.[/p]
  • [p]Fixed the issue where crop yield wasn’t giving the same numbers as shown in the almanac.[/p]
  • [p]Fixed the issue where the willow tree had wrong yield information in several places.[/p]
  • [p]Fixed the issue that caused the appearance of Jonathan settlers while you were on the region map.[/p]
  • [p]Fixed the issue that caused visual glitch on construction building elements in some cases.[/p][p][/p]
Known issues:
  • [p] Assigned Pets don't sleep with owners.[/p]
  • [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][p][/p]
[p]DISCLAIMERS: [/p][p]⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.[/p][p]⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.[/p][p][/p][p]As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you![/p][p][/p][p]Foxy Voxel[/p]