Going Medieval

Going Medieval 1.0.72

Version
1.0.72
Version Date
April 9, 2026
Links

Patch Notes

Patch Notes (1.0.72)

[p]Greetings, medievalists![/p][p][/p][p]The newest patch (1.0.72) is now live on all platforms on the main branch and demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p]
Bugs and fixes
  • [p]Fixed several crash occurrences.[/p]
  • [p]Fixed the issue that prevented you from finishing heraldry creation and starting a new game.[/p]
  • [p]Fixed the issue where crop yield wasn’t giving the same numbers as shown in the almanac.[/p]
  • [p]Fixed the issue where the willow tree had wrong yield information in several places.[/p][p][/p]
[p]Known issues:[/p]
  • [p align="justify"]Assigned Pets don't sleep with owners.[/p]
  • [p align="justify"]Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]
[p][/p]
Check the official 1.0 log if you missed important news, improvements and fixes.
[p][/p][p]DISCLAIMER: The experimental and the main branch have a different version of the game.[/p][p][/p][p]Foxy Voxel [/p][p][/p][p]Discord Reddit X/Twitter Bluesky TikTok Facebook[/p]