Going Medieval

Going Medieval 1.0.77

Version
1.0.77
Version Date
April 17, 2026
Links

Patch Notes

Experimental Branch Patch (1.0.77)

[p]Greetings, players! The newest patch (1.0.77) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p]
Bugs and fixes
  • [p]Fixed several crash occurrences.[/p]
  • [p]Fixed the issue that allowed you to send a second caravan with all remaining settlers, while the first caravan is still leaving. This would result in no settlers left on the main map.[/p]
  • [p]Fixed the issue where some combination of ingredients wouldn’t produce any lavish meal.[/p]
  • [p]Fixed the issue where some trees would not spawn fire in the canopy when burning.[/p]
  • [p]Fixed the issue where resources would levitate if the ground they were on collapsed due to instability.[/p]
  • [p]Fixed the issue that allowed bedrock to be destroyed by sieges weapons and thunderstrikes.[/p]
  • [p]Fixed the issue where the beggar event would always give out loot stash and it would always be the wolf version. There should be a lot of different loot stash scenarios.[/p]
  • [p]Fixed the issue where the room detection popup would appear every time the room was expanded.[/p]
  • [p]Fixed the issue where adding a modded map type to the scenario would make it not appear in the map selection.[/p]
  • [p]Fixed the issue where activated trap visuals would not show after loading. We’ve also fixed the pathfinding penalty and walk speed multiplier for activated traps after loading.[/p]
Known issues:
  • [p] Assigned Pets don't sleep with owners.[/p]
  • [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][p][/p]
[p]DISCLAIMERS: [/p][p]⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.[/p][p]⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.[/p][p][/p][p]As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you![/p][p][/p][p]Foxy Voxel[/p]