Going Medieval

Going Medieval 1.0.81

Version
1.0.81
Version Date
April 24, 2026
Links

Patch Notes

Experimental Branch Patch (1.0.81)

[p]Greetings, players! The newest patch (1.0.81) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
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Quality Of Life Improvements

[p]Another Pathfinding improvement (the one we mentioned in Medieval Talk) is implemented here:[/p]
  • [p]Settlers should choose the closest walking-distance path for most of the actions (construction, hauling, choosing the closest production building, etc).[/p]
  • [p]Construct, Deconstruct, and Dig priority is now determined by the order in which you place blueprints, mark deconstruction or mark digging. Settlers will disobey the order only when they think it might trap them (example: dead-end hallway of blueprints - they will construct from the dead-end outwards).[/p]
  • [p]Settlers can now carry building materials up to their carry weight capacity and will thus fill more blueprints than before.[/p]
  • [p]Settlers reserve only the first three buildings they deliver resources to. So other Settlers can finish the construction that the initial Settler delivered resources to.[/p]
  • [p]Humans/Animals will avoid idling on blueprints and foundation phase buildings, to avoid blocking construction.[/p][p][/p]
Bugs and fixes
  • [p]Fixed the issue that allowed some buildings to be built over beams (for example, a chair over a blueprint floor over a finished beam).[/p]
  • [p]Fixed the issue where Humans/Animals would slip through the cracks between walls and floors built on top of the water.[/p]
Known issues:
  • [p] Assigned Pets don't sleep with owners.[/p][p][/p]
[p]DISCLAIMERS: [/p][p]⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.[/p][p]⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.[/p][p][/p][p]As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you![/p][p][/p][p]Foxy Voxel[/p]