Going Medieval

Going Medieval 1.0.86

Version
1.0.86
Version Date
May 4, 2026
Links

Patch Notes

Experimental Branch Patch (1.0.86)

[p]Greetings, players! The newest patch (1.0.86) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p]
Quality Of Life Improvements
  • [p]Right-clicking on a prisoner owned by a merchant will bypass prisoner right-click and force merchant right-click (essentially solving the issue where prisoners would overlap with merchants and thus blocking proper barter via right click). [/p]
  • [p]Some more GPU optimization.[/p][p][/p]
Bugs and fixes
  • [p]Fixed the issue that prevented forbidden area buildings from being placed over socketable buildings, but allowed socketable buildings to be placed over forbidden areas.[/p]
  • [p]Fixed the issue where sometimes all animals would target one animal for vermin control purposes. Now, it is one animal per vermin.[/p]
  • [p]Fixed the issue where settlers beside Warden were able to recruit prisoners.[/p]
  • [p]Fixed the issue where clicking ‘clear all’ within edit production would deselect everything, but group checkmarks would remain selected.[/p]
  • [p]Fixed the issue where settlers with steward goals wouldn’t open/close windows.[/p]
  • [p]Fixed the issue where windows open/close orders wouldn’t reset when the window was actually opened/closed which prevented right-click prioritize menu from appearing.[/p]
  • [p]Fixed the issue where settlers would rope their animals to enemy pens on secondary maps.[/p]
  • [p]Fixed the issue where animals would teleport in areas they couldn’t previously reach.[/p]
  • [p]Fixed the issue where the right-click prioritize carry settler to bed command would be enabled even though available beds were blocked (unreachable, temperature, etc).[/p]
  • [p]Fixed the issue where honey crispels would be counted as simple meals upon their production.[/p]
  • [p]Minor text corrections.[/p][p][/p]
Known issues:
  • [p] Assigned Pets don't sleep with owners.[/p][p][/p]
[p]DISCLAIMERS: [/p][p]⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.[/p][p]⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.[/p][p][/p][p]As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you![/p][p][/p][p]Foxy Voxel[/p]