[p]Greetings, players! The newest patch (
1.0.87) is now live on all platforms
on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p]
Quality Of Life Improvements
- [p]You can now strip fainted prisoners.[/p]
- [p]Minor optimization improvements.[/p][p][/p]
Bugs and fixes
- [p]Fixed the issue where turning prisoners into captive laborers wasn't working. [/p]
- [p]Fixed the issues that caused recruit and other settings to not be saved when loading or visiting secondary maps.[/p]
- [p]Fixed the issue that caused settlers to drop stuff while bringing them to production buildings.[/p]
- [p]Fixed some logic moments when it comes to mining goals.[/p]
- [p]Fixed the issue where attacking the merchant of the same faction as the prisoner you own would turn that prisoner aggressive.[/p]
- [p]Fixed the issue where numbers wouldn’t update in the prisoner panel if you sell captive laborers. [/p]
- [p]Fixed the issue where going back and forth from summary page to character creation would randomize settlers if you use a custom scenario with malnutrition in it.[/p][p][/p]
Known issues:
- [p] Assigned Pets don't sleep with owners.[/p][p][/p]
[p]
DISCLAIMERS: [/p][p]⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.[/p][p]⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.[/p][p][/p][p]As always, use F10 and/or the
experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to
our Discord server. Even though we might not reply, we are reading everything. Thank you![/p][p][/p][p]
Foxy Voxel[/p]