[p]Greetings, medievalists![/p][p][/p][p]The newest patch (
1.0.88)
is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p]
Quality of Life Improvements
- [p]Negotiators and ambushes can take structures now. Yay?[/p]
[p][/p]
Bugs and fixes
- [p]Fixed the issue where if an enemy surrenders on ladders they couldn’t be escorted with your settlers.[/p]
- [p]Fixed the issue where room detection wouldn’t properly work in some cases if the room included ladders. [/p]
- [p]Fixed the issue where, while hovering on prisoners, they would retain their raider title after being imprisoned.[/p]
- [p]Fixed the issue where settlers would run around repairing stuff on the secondary maps after you’ve won the battle. Now, the repair goal is disabled on secondary maps.[/p]
- [p]Fixed the issue where settlers would repair floors (and other floor structures) with standing up animation.[/p]
- [p]Fixed the issue that prevented sarcophagus from being placed under beams, but beams could be placed over sarcophagus.[/p]
- [p]Fixed the issue that allowed animals marked for taming to be targeted for pest control and hunger goal of pet and domestic animals.[/p]
- [p]Fixed the issue where Japanese and French localization were missing the actual age of Settlers upon their selection.[/p]
- [p]Fixed the issue where setting only specific religion alignment settlers in a custom scenario would create settlers of the opposite alignment in the character creation screen.[/p]
- [p]Fixed the issue where settlers in the tutorial would have names of opposite genders.[/p]
- [p]Fixed the issue where all the statues and paintings would turn into the same model upon loading the game. [/p]
- [p]Fixed the issue where going in and out of secondary maps would duplicate renown notifications.[/p]
- [p]Fixed the issue where some elements of Grand Objectives would not register as complete, despite clearly achieving them.[/p]
- [p]Fixed the issue where deconstructing buildings or cancelling blueprints and foundation phase buildings would result in you losing battle balance on secondary combat maps (thanks Compeador).[/p]
- [p]Fixed some extra blurry textures (thanks Lyosha).[/p][p][/p]
[p]The only difference between the
main branch (now 1.0.88) and
experimental branch (now 1.0.89) is that the experimental one has better pathing logic (
we mentioned here) and some more oprimization. [/p][p][/p][p]
Known issues:[/p]
- [p align="justify"]Assigned Pets don't sleep with owners.[/p]
- [p align="justify"]Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]
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DISCLAIMERS: [/p][p]⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.[/p][p]⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.[/p][p][/p][p]
Foxy Voxel [/p][p][/p][p]
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