Going Medieval

Going Medieval 1.0.90

Version
1.0.90
Version Date
May 20, 2026
Links

Patch Notes

Patch Notes (1.0.90)

[p]Greetings, medievalists![/p][p][/p][p]The newest patch (1.0.90) is now live on all platforms on the main branch and the demo. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.[/p][p][/p]

Quality of Life Improvements

  • [p]Animal links now list the animal's name as well as their type.[/p]
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Bugs and fixes
  • [p]Fixed several crash occurrences.[/p]
  • [p]Fixed the issue where the room detection system would stop working.[/p]
  • [p]Fixed the issue that caused some resource piles to turn forbidden sometimes.[/p]
  • [p]Fixed the issue where the Melee filter in the trading window wouldn’t show anything.[/p]
  • [p]Fixed the issue where the room overlay would be subtracted by water material and positioning, making it look like the room overlay is offset in some cases.[/p]
  • [p]Fixed the appearance of food pouches.[/p]
  • [p]Fixed the issue where restitutionist settlers would get “entered oak brethren temple” penalty when going into a chapel.[/p]
  • [p]Fixed the issue that prevented the resource list from updating properly.[/p]
  • [p]Fixed the issue where a roof would appear completely invisible if the hide roof toggle is on and the roof is constructed on layer 6. #oddlyspecific[/p]
[p][/p][p]The only difference between the main branch (now 1.0.90) and experimental branch (now 1.0.91) is that the experimental one has better pathing logic (we mentioned here). [/p][p][/p][p]Known issues:[/p]
  • [p align="justify"]Assigned Pets don't sleep with owners.[/p]
  • [p align="justify"]Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p]
[p][/p]
Check the official 1.0 log if you missed important news, improvements and fixes.
[p][/p][p]DISCLAIMERS: [/p][p]⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.[/p][p]⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.[/p][p][/p][p]Foxy Voxel [/p][p][/p][p]Discord Reddit X/Twitter Bluesky TikTok Facebook[/p]