[p]Hello,
This update reflects feedback we've received so far and includes new relics that synergize more strongly with mercenaries.[/p]
Bug Fixes
- [p]Fixed an issue where nodes appeared enlarged and the game could not proceed when continuing a dungeon run after changing resolution.[/p]
- [p]Card removal costs now persist properly after saving and restarting the game.[/p]
Improvements
- [p]The default setting for mercenary auto-movement is now disabled. (Can still be toggled in the settings menu.)[/p]
- [p]A new option has been added to the “Foolish Orc” event.[/p]
- [p]Inns now also restore the health of your mercenaries.[/p]
- [p]Fixed mismatches between some card descriptions and their actual effects.[/p]
- [p]Improved readability and usability of certain UI elements.[/p]
Balance Adjustments
- [p]Reduced the effects of certain overpowered relics.[/p]
- [p]Added several new relics that synergize strongly with specific attribute pieces.[/p]
- [p]Modified some existing relics to better synergize with attribute-based pieces.[/p]
[p]
▼ Relics with changed effects:Slime Lump, Golden Horn, Button, Hellfire Scroll, Scaled Hide, Fruit, Mushroom[/p][p]
▼ Newly added relics:Pearl, Fruit Basket, Capacitor Necklace, Heart of Fire, Darkhorn, Rage Virus, Key, Basket, Wallet[/p][p]Thank you for your continued feedback. We will keep improving the game based on your valuable input.[/p]