Gold and Graves
Gold and Graves 1.7.7
Version Date
June 6, 2025
Patch Notes
Gold and Graves 1.7.7.1 Demo Update
[p]Hello. In this update, we have improved bugs and significantly increased the dungeon difficulty based on the feedback we’ve received so far.[/p]
Bug Fixes
[p]Fixed an issue where relic stacks were reset after entering a dungeon from a saved game.[/p][p]Fixed an issue where the scroll bar did not work properly when exiting a dungeon with more than 16 relics.[/p][p]Fixed an issue where the scroll would start from the bottom when first opening certain panels.[/p][p]Fixed some relic effects that were not working as described.[/p]Updates
[p]You can now check your currently owned mercenaries using the mercenary button at the top.[/p][p]When hovering over mercenaries at the inn before entering a dungeon, their initial buff tooltips will now be displayed.
We also plan to add the ability to view mercenary action patterns when clicking on the mercenary panel.[/p][p]Player and mercenary placement will now be retained when loading from a save.[/p][p]Some overly powerful Water attribute cards have been adjusted.[/p][p]Some monster stats have been updated.[/p][p]Certain monsters will now always appear in groups instead of alone. (For example, totems will no longer spawn solo due to their weakness when alone.)[/p][p]Dungeon difficulty now scales up more aggressively with risk level, and the overall difficulty has been increased.[/p][p]Enemy group difficulty within the same risk level is now more consistent.[/p][p]In the demo version, the maximum risk level has been increased to 30.[/p]
[p]Thank you always for your valuable feedback. We will continue to improve the game going forward.[/p]