Gold and Graves

Gold and Graves 1.7.8

Version
1.7.8
Version Date
Sept. 28, 2025
Links

Patch Notes

Gold and Graves 1.7.8.1 Update

[p]Hello everyone,
In this update, we’ve implemented system changes, a new difficulty mode, mercenary enhancements, card and relic rebalancing, and several new content additions based on your feedback.
The introduction of Ascension Mode, the new star-rank system for monsters, and major adjustments to cards and relics will give you more strategic choices and a refreshed gameplay experience.[/p]

Difficulty

  • [p](New) Ascension Mode is now available after clearing Nightmare difficulty!
  • Ascension has 5 levels in total, with stronger enemies and additional penalties applied to players.[/p]
  • [p]Players who have already cleared Nightmare and possess the “Medal of Honor” relic will automatically unlock Ascension 1 upon logging in.[/p]

Mercenaries

  • [p]Sleep debuff has been adjusted:[/p]
    • [p]High-tier monsters (appearing from floor 3 onward, e.g., Earthshaker Giant, Court Knight, Fire Dragon) now start with 1 stack of Sleep from floor 1.[/p]
    • [p]All other mercenaries are no longer affected by Sleep. (e.g., Centipede, Witch, Demon are now free from Sleep.)[/p]
    New: Star Ranks
    • [p]Monsters can now spawn with star ranks.[/p]
    • [p]On Nightmare and below: very low chance for 1-star monsters.[/p]
    • [p]From Ascension: monsters may spawn with 0–5 stars depending on stage.[/p]
    • [p]When captured, monsters lose 1 star (1-star monsters remain 1 star).[/p]
    • [p]Capture cost = star rank × base cost (doubled for Elites).[/p]
    • [p]Monsters can be upgraded in the Engraving Shop by spending gold.[/p]
      • [p]Upgrade cost = star rank × base cost ÷ 2.[/p]
      • [p]Higher star rank permanently increases base pattern stats and passive stacks. (Elites gain additional stacks.)[/p]

      Cards

      • [p]Cycle of Life: Max HP 9/15 → All allies gain 2/3 HP.[/p]
      • [p]Creation – Wisdom: Gain 6/8 Arcane → All allies gain 3/4 Arcane.[/p]
      • [p]Creation – Cunning: Gain 5/7 Mana → Gain 5/6 Mana.[/p]
      • [p]Tome of Knowledge: Gain 2/3 Arcane → All allies gain 1/2 Arcane.[/p]
      • [p]Clear Mind: Gain 5/10 Meditation → Backline allies gain 3/4 Meditation.[/p]
      • [p]World Tree Leaf: Grant 5/8 Earth’s Blessing → Frontline allies gain 2/3 Earth’s Blessing.[/p]
      • [p]Boost Vitality: Grant 2/3 Taunt, 5/7 Strength → Frontline allies gain 1/2 Taunt, 2/3 Strength.[/p]
      • [p]Hero’s Legacy: Grant 3/5 Arcane, Strength, Sturdy and 10/15 Block →
      • Frontline allies gain 1/2 Strength, 1/2 Sturdy, 2/3 Taunt. Backline allies gain 2/4 Arcane, 1/2 Stealth.[/p]
      • [p]Wreathe in Flame: Target ally gains Block equal to Burn stacks → All allies gain Block equal to Burn stacks.[/p]
      • [p]Consecration: Grant 2/3 Arcane and draw 1 → Target row gains 3/4 Arcane.[/p]
        • [p]Cost 1/1 → 2/1.[/p]
        • [p]Berserk: Grant 5/8 Strength and draw 2 → Target row gains 4/7 Strength.[/p]
        • [p]Snowflake: Apply 9/14 Freeze → Target area (circle) receives 9/14 Freeze.[/p]
        • [p]Resolute Heart: Grant 3/5 Sturdy and draw 1 → Target row gains 2/3 Sturdy.[/p]
        • [p]Stroke of Luck: Gain 1/2 Mana and draw 2 → Gain 1 Mana and draw 1/2.[/p]
          • [p]Note: Stroke of Luck and other draw-on-cast cards were overwhelmingly optimal, so their efficiency has been reduced.[/p]
          • [p](New) Palisade: Frontline allies gain 2 Taunt and 2/3 Sturdy.[/p]

          Relics

          • [p]Dark Horn: Grant 3 → 4 Arcane to stealthed units.[/p]
          • [p]Charged Necklace: Previously dealt 10 damage per Lightning ally if 2+ present →
          • Now grants Overvoltage 1 to all allies if 3+ Lightning allies present.[/p]
          • [p]Thorned Vines: Apply 3 → 4 Wound.[/p]
          • [p]Bloodied Claws: Previously healed based on stacks →
          • Now, at battle start, all Wind allies gain 2 Pierce.[/p]
          • [p]Pyramid of Charge: Previously gained Arcane from stacks →
          • Now, all Lightning allies gain 1 Calm at battle start.[/p]
          • [p]Diamond: Previously added Block + Undying →
          • Now, all Earth allies gain Block equal to max HP at battle start.[/p]
          • [p](New) Glove[/p]
          • [p](New) Banner of Victory[/p]
          • [p](New) Crystal Staff[/p]
          • [p](New) Fang of Lightning[/p]
          • [p](New) Lightning Wand[/p]
          • [p](New) Crow[/p]
          • [p](New) Beast Skull[/p]
          • [p](New) Claw[/p]
          • [p](New) Lava Arm[/p]
          • [p](New) Hammer[/p]
          Gold Relics
          • [p]Chest[/p]
            • [p]Old: Every 3 battles, gold compounded by 50% (25–38× final growth).[/p]
            • [p]New: Gain 1 stack when visiting Bank. At 4 stacks, consume them to gain bonus gold equal to current holdings.[/p]
            • [p]Wanted Poster: Gain 4 gold per kill → Mercenaries can now trigger this as well.[/p]
            • [p]Letter: Gain 1 stack per kill → 2.[/p]
            • [p]Storage: Fixed bug where stacks reset after 10 kills.[/p]
            • [p]Gold Bracelet: At battle end, gain 2 stacks; receive gold equal to stacks. (Added: starts with 2 stacks.)[/p]
            • [p](New) Golden Crown[/p]
            • [p](New) VIP Ticket[/p]
            • [p](New) Golden Rice[/p]
            • [p](New) Golden Egg[/p]
            [p]Relics that trigger “on visit” effects now work even when not equipped.[/p][p][/p]

            System Changes

            • [p]Tutorial now explains Bank, Inn, and Engraving Shop.[/p]
            • [p]Black Blessing now scales properly with stacks.[/p]
            • [p]Fixed Contract relic activation issues.[/p]
            • [p]Fixed Rift events preventing mercenary exchange.[/p]
            • [p]On Nightmare and below, stair/boss nodes now have Risk reduced by 16/20[/p]
            • [p]Ash Witch’s unique ability can no longer target herself.[/p]
            • [p]Added confirmation prompt when deleting save data.[/p]
            • [p]Orc, Raider, and Elf Horde events now only appear above certain Risk thresholds.[/p]
            • [p]Improved overall UI design.[/p]
            • [p]Buff and relic highlight effect speed improved: 0.05s → 0.02s.[/p]
            • [p]You can now bring only up to 3 copies of the same card into the dungeon.[/p]

            [p]That’s all for this update!
            In the next patch, we’ll continue addressing remaining feedback and deliver further improvements.[/p]