Gold and Graves

Gold and Graves 1.8.0

Version
1.8.0
Version Date
Jan. 31, 2026
Links

Patch Notes

Gold and Graves 1.8.0.6 Update

[p]Update Notice[/p][p]This update includes a new class, class-specific exclusive cards, improvements to many high-tier cards that were rarely used, UI improvements, as well as new cards and relics.[/p]
[p]Black Mage[/p][p]A class specialized in sacrificing Health to summon minions and weaken enemies by applying curses.[/p][p][/p]
[p]New Class-Exclusive Cards[/p][p]Each class now has exclusive X Cards that can only be obtained inside dungeons.[/p]
  • [p]X Cards have a higher appearance rate than normal cards.
  • (They are especially more likely to appear in the first shop before rerolling.)[/p]
  • [p]X Cards cannot be taken outside the dungeon.[/p]
  • [p]X Cards are designed to synergize strongly with their respective class and are more powerful than normal cards.[/p]
  • [p]X Cards are visually distinguished from normal cards in the UI.[/p][p][/p]

[p]Card Adjustments[/p][p]Some high-tier cards have been improved to make them more usable.[/p][p]Heaven’s Wrath: Deals damage to a target area.
(Added) Arcane effects are applied at 3x / 4x effectiveness.[/p][p]Thunderbolt: Deals damage to a random enemy.
(Added) Arcane effects are applied at 5x / 7x effectiveness.[/p][p]Death Ray: Deals damage to a target area.
(Added) Can now be upgraded up to +5.
Cost 3/2 → 3/3[/p][p]Doom: Deals damage to a target area.
(Added) Cost is reduced by 1 for this battle.[/p][p]Meteor Crash: Deals damage to a target area.
(Added) Damage increases each time you perform a Sacrifice this battle.[/p][p]Torrent: Deals damage to all enemies.
(Added) Can now be upgraded infinitely during battle.[/p][p]Tsunami:
Previously: Deals damage to all enemies within 5 tiles in front of the caster and applies Wet.
Now: Deals damage to all enemies and moves all enemies to an adjacent rear tile.[/p][p]Flame Branch: Deals damage to a target area.
(Added) Damage increases each time a Fire-element card is used during this battle.[/p][p]Earth Split: Deals damage to all enemies in the front row.
(Added) Damage increases each time you perform a Sacrifice this battle.
Cost 2/1 → 3/2[/p][p]Bloodstorm:
Previously: Deals 4/6 damage 5 times and applies Wound. Cost 2/1
Now: Deals 6/8 damage 5 times. Cost is reduced by 1 during this battle. Cost 3/3[/p][p]Flash Strike: Deals damage 7/8 times.
(Added) Gain 6 Mana.[/p][p]Flame Breath: Deals damage to all enemies in front.
(Added) Damage increases each time a Fire-element card is used during this battle.
Cost 2/2 → 3/3[/p][p]Heat Resistance: Grants 3 Spirit Form.
(Added) Applies 30 Burn.[/p][p]Brand:
Previously: Applies 10/10 Vulnerable, 10/10 Rupture, and 1/99 Brand
Now: Applies 2/3 Vulnerable, 2/3 Rupture, and 1/2 Brand
Cost 0/0 → 1/0[/p][p]Bottom Deal: (Added) Exhaust
Nature’s Cycle: (Added) Exhaust[/p][p]Impenetrable Armor (Normal → Earth):
Efficiency 3/3 → 6/9
\[Efficiency] now grants Defense when you perform a \[Sacrifice] instead of when drawing a card.[/p]
[p]Icicle: Damage based on target’s Freeze stacks × 3/5 → 4/7.
(Added) Consumes the target’s Freeze stacks.[/p][p]Shatter: Damage based on target’s Freeze stacks × 4/7 → 5/8.
(Added) Consumes the target’s Freeze stacks.[/p][p]Formula change for both cards:
Old: Freeze stacks × (n + Arcane bonuses, etc.)
New: (Freeze stacks + bonuses) × n[/p][p]Chilling Aura:
Previously: Deal 8 damage. If target is Frozen, deal an additional 8 damage.
Now: If the target is Frozen, remove 1 random beneficial effect from them.[/p][p]Ice Shield:
Previously: Apply 20 Freeze and gain 40 Defense.
Now: Consume Freeze on the enemy and gain Defense equal to 2x/3x that amount.[/p]
[p]New Cards[/p][p]Reverse Flow: Removes 1 harmful effect from the target.[/p][p]Reload: Adds a Magic Bullet card to your deck.[/p][p]Magic Bullet (Generated):
(Cast on Draw) Deals damage to a random enemy.
Damage increases each time you draw a card during this game.[/p][p]Stacking Dummy: Adds a Dummy card to your deck.[/p][p]Dummy (Generated): Draw 1 card.[/p]
[p]Relic Changes[/p][p]Witch’s Cauldron:
Previously: Gain 1 Arcane whenever you draw a Cast-on-Draw card.
Now: After using 3 Cast-on-Draw cards, draw 1 card.[/p][p]10+ new relics have also been added.[/p]
[p]Boss Changes[/p][p]The final boss’s Doom value has been reduced from 6 → 4.[/p]
[p]System Changes[/p][p] [/p][p] [/p]
  • [p]Ascension 7 has been added.[/p]
  • [p]Beneficial effects are now shown in green, harmful effects in red.[/p]
  • [p]Spirit Form now decreases after all start-of-turn effects are processed.[/p]
  • [p]When hovering over a unit, if it has too many effects, they are shown in a condensed form. Press Tab to see details.[/p]
  • [p]If battle effects last too long, the game speed will gradually accelerate.[/p]

[p]Preset Feature[/p][p] [/p][p]You can now use presets for cards and relics.[/p]
  • [p]Up to 6 presets can be saved.[/p]
  • [p]Card and relic presets are stored separately.[/p]
  • [p]Cards/relics you do not currently own are excluded when applying a preset (shown in blue).[/p]
  • [p]Presets cannot be applied if capacity is insufficient.[/p]
  • [p]Presets can be used via the top button in the Storage and Forge.[/p]
  • [p]Before entering a dungeon, you can preview the cards, relics, and mercenaries you will bring.[/p]

[p]Museum & UI Improvements[/p]
  • [p]Search function added to the Museum.[/p]
  • [p]Mercenary promotion stats can now always be viewed in the Museum.[/p]
  • [p]You can view the icons of unowned relics (functionality and crafting are still restricted).[/p]
  • [p]Mercenary search function added.[/p]
  • [p]Cards, relics, and mercenaries are sorted alphabetically when searched in town.[/p]
  • [p]Tooltips added to the UI sorting buttons.[/p]
  • [p]Values that require in-battle information to display correctly are now shown as “X” in lists.[/p]

[p]Bug Fixes[/p]
  • [p]Fixed an issue where 6-star mercenary buff values were displayed incorrectly in the details window.[/p]
  • [p]Fixed an issue where the number of collectible cards was displayed as 2 more than the actual amount.[/p]