[p]Hello everyone![/p][p]At long last,
Gold and Graves has officially launched today.[/p][p]This game is the result of a full year of trials and iteration, and it has finally come together as a
roguelike deckbuilding game.
Explore dungeons, collect cards, gather relics, and even bribe enemies to fight as mercenaries.
Your choices will completely change how you survive and how you fight — this is the core of the game.[/p][p][/p]
Release Info
- [p]Release Time: Sunday, September 7, 2025 – 10:00 AM PDT[/p]
- [p]Price: $5.99 (launch discount available)[/p]
- [p]Supported Languages: Korean, English, Japanese, Simplified Chinese[/p]
[p][/p]
Thank You
[p]We are deeply grateful for all the feedback and reviews you shared during the demo period.
Special thanks to the community members who reported bugs and shared strategies along the way.[/p][p][/p]
Differences from the Demo
New in the Full Release
- [p]All cards and relics can now be unlocked.[/p]
- [p]You can challenge the deepest parts of the dungeon and defeat the final boss.[/p]
- [p]Two additional playable characters are now available.[/p]
Balance and Progression Adjustments
- [p]Danger level increase thresholds are now 5/10/15/20.[/p]
- [p]Average number of nodes on the map reduced from 70 → 55.[/p]
- [p]Staying too long in a dungeon will reduce the rewards you can bring back.[/p]
- [p]Defeating elite enemies now guarantees higher-tier card rewards.[/p]
- [p]Gold rewards from battles have been significantly increased.[/p]
[p]These changes were made because in the demo version, it took too long to reach and challenge the final boss.
We’ve streamlined the playtime for a tighter, more fast-paced, and more exciting experience.[/p][p][/p][p]We hope you enjoy playing
Gold and Graves![/p][p][/p][p][/p]