[p]It's out! Don't read this, go play![/p][p][/p][p]Ok, well, maybe read this note first, it's kinda important:[/p][p]Because of the new mission framework and farming system, previous save versions from default branch of the game are unfortunately no longer compatible. If you want to finish your previous game saves, please stay on the main branch for now, or look for branch called "archive-0.5.63" in Steam. [/p][p]Conquest mode saves from previous versions were also made incompatible, as we changed how progression works in this mode.[/p][p][/p]
Changes:
[p]Changes that were not previously available on the beta branch of the game were marked with "ːcoin_goldː".[/p][p][/p]
Big features:
- [p]New Conquest mode replacing survival mode - conquer a whole map, and (in future patches) defeat a powerful dragon! Still in active development, expect significant changes & updates are we continue to complete this mode. [/p]
- [p]ːcoin_goldː Conquest mode now does not require victory points to progress - claim the tiles and reach final stage before enemy cuts your way off.[/p]
- [p]ːcoin_goldː You can now select Godbeast that will accompany you in the Conquest mode.[/p]
- [p]New objectives and mission types![/p]
- [p]New Unit: Angel Gobbo! For now, she is just a hopeful Gobbo that dreams of becoming an Angel, but who knows what future patches will bring![/p]
- [p]Many units have gained new attacks capable of knocking enemies back.[/p]
- [p]Reworked poison effect - it now deals more damage the more stacks are on the target. There are also new poison specific perks![/p]
- [p]Added option for experienced units to train other units in Training Hall.[/p]
- [p]Changed UI for making decisions during missions.[/p]
- [p]Completely reworked Creature View UI, along with their equipment![/p]
- [p]Performance improvements - you can put that kidney back! …Wait you are running WHAT in that PC? No, sorry to interrupt you gentlemen, back to the surgery. Take liver too, just in case they need more RAM![/p]
- [p]New terraforming - Form flowing rivers and tranquil lakes across your kingdom with this new tool![/p]
- [p]Units can now walk through water if they can't find any other reasonable way to their targets.[/p]
- [p]Farm rework - all Farm girls are now anarchists, no longer constrained by "rectangular fields", they plant however they want. Also reworked the gold income.[/p]
- [p]Improved Visibility of Adjacency bonuses.[/p]
- [p]New skins for some enemies - we know they are the bad guys, because they care about fashion.[/p]
- [p]Added completely new map biome - Pale Swamp.[/p]
Smaller changes:
- [p]Added carpets as decorations.[/p]
- [p]Fixed dungeon doors appearing black.[/p]
- [p]All statue decorations now have an outline and construction VFXs.[/p]
- [p]Halloween props are now brighter.[/p]
- [p]Daily waves no longer reward player with a perk point for defeating them.[/p]
- [p]Made tiles color transition more seamless.[/p]
- [p]Creatures can now gain new titles based on their achievements or personalities. More titles to come soon![/p]
- [p]Added new mining and farming animations for humanoid units.[/p]
- [p]Added new spellcasting animations for Pebbles and Manjaro.[/p]
- [p]Improved hiding of props on built roads.[/p]
- [p]Made later expansions scale their elements better with size of the expanded area.[/p]
- [p]Added new emotion expressions to Units.[/p]
- [p]Added new dungeon explore flag.[/p]
- [p]Improved Colosseum building model.[/p]
- [p]Added dark highlights to terrain edges.[/p]
- [p]Reworked poise system for units to prevent them getting stun-locked.[/p]
- [p]Added new hotkey that let's you slightly tilt the camera.[/p]
- [p]ːcoin_goldː Added cool new terrain clicking effects. If for some reason you find them distracting, you can disable them in the settings.[/p]
- [p]ːcoin_goldː Enabled constructing multiple walls at once by dragging mouse. No, not the Tax Collector. PC mouse.[/p]
- [p]ːcoin_goldː Units will now more often choose to walk on the built roads, and their speed while walking on them will be increased. Walking through water and hard terrain can slow units down.[/p]
- [p]ːcoin_goldːPlayers can now terraform terrain under buildings. Whole building will be automatically elevated as needed.[/p]
- [p]ːcoin_goldː Made units spare and duel less often. They really needed to chill out a little.[/p]
- [p]ːcoin_goldː Continue button can now be used to continue Conquest mode games.[/p]
Bugfixes:
- [p]Fixed bug that allowed player to spawn unlimited Farmhouses after moving existing ones.[/p]
- [p]Fixed bug where some of the structures (like Dungeon) were spawning partially outside of map bounds.[/p]
- [p]Fixed bug where transparent elements on units were displayed incorrectly.[/p]
- [p]Fixed bug where recruitment discounts were not saved properly.[/p]
- [p]Fixed a bug where unit was unable to buy house. Now if only we could fix that issue outside of the game as well…[/p]
- [p]Fixed bug where after structure was upgraded and moved, nothing could be built anymore on the original position.[/p]
- [p]Fixed issue where surprise cat did not want to leave you alone, completely blocking the view.[/p]
- [p]Fixed issues connected with perks preventing units' deaths.[/p]
- [p]Fixed bugs when attack sounds were not playing for most of the units.[/p]
- [p]Fixed terraforming after map expansion.[/p]
- [p]Fixed misleading creature lvl display in some of the UI views.[/p]
- [p]Fixed numerous issues with rivers generating a little buggy.[/p]
- [p]Fixed shadows of units disappearing.[/p]
- [p]Fixed bug where Mooladins and other AoE capable units stuttered during attacks.[/p]
- [p]ːcoin_goldː Fixed the issue with incorrect gold reward for completing missions.[/p]
- [p]ːcoin_goldː Fixed button for reseting minimap.[/p]
- [p]ːcoin_goldː Fixed missing Dragon in 3rd lvl of the Forge.[/p]
- [p]ːcoin_goldː Fixed many issues reported in "The great migration" and "Colosseum Tournament" missions.[/p]
- [p]ːcoin_goldːFixed preview model of Moonastery building.[/p]
- [p]ːcoin_goldː Fixed issue where some of the missions changed their main goal after loading, often changing into pacifist mission.[/p]
- [p]ːcoin_goldː Fixed the issue where some of the saved Conquest mode missions got stuck on loading.[/p]
- [p]ːcoin_goldː Fixed the way farms expand, so they should not create weird lines anymore.[/p]