[p]First part of our Stragglers changes. New units incoming in second half![/p][p][/p][p]
Gameplay changes:[/p]
- [p]New spell: Ritual of teleportation[/p]
- [p]Skins and hats for chosen units[/p]
- [p]Made actions and items of creatures visible in their UI[/p]
- [p]Added difficulty settings that can be chosen before starting a new run[/p]
[p][/p][p]
Balancing changes:[/p]
- [p]Day structure:[/p]
- [p]Increased day length from 10 minutes to 15 minutes.[/p]
- [p]Decreased night length from 8 to 6 in game hours and increased morning length from 4 to 6 hours.[/p]
- [p]Survival mode: [/p]
- [p]Increased length of survival mode from 7 to 10 days.[/p]
- [p]Increased difficulty of survival mode waves.[/p]
- [p]Balanced difficulty of specific days of survival mode for better experience.[/p]
- [p] Economy:[/p]
- [p]Reduced farms and economy structures passive incomes.[/p]
- [p]Recruitment:[/p]
- [p]Reduced all recruitment caps to 1, except for Gobbo hideout which was reduced to 2.[/p]
- [p]Added set of upgrades to recruitment structures, which raise the recruitment cap.[/p]
[p][/p][p]
Bugfixes:[/p]
- [p]Fixed miscellaneous graphical issues - floating vines, clipping benches and meshes being cut off[/p]
- [p]Fixed godbeast behaviour feedbacks not being saved properly[/p]
- [p]Fixed bird animations[/p]
- [p]Fixed bug where beast tamer was terrified of sheer thought of going to distant animal[/p]
- [p]Fixed bugs where tamed rats either got so lazy that they were constantly staying in single place or kept stealing from the player[/p]
- [p]Fixed bugs where renamed characters were deadnamed in the relationship tab[/p]
- [p]Fixed bug where obelisks could not be attacked[/p]
- [p]Fixed issue where saves with upgradeable structures could not be loaded[/p]
- [p]Fixed bug where Shooting Tower structure did not deal any damage to hit enemies[/p]