[p]Winter is here! Gold Gold Adventure Gold's latest update brings a new unit, new events & more![/p][p][/p]
New features:
- [p]Added a new unit - Fox Musketeer! A magical warrior vulpine, piercing enemies with her enchanted rapier.[/p]
- [p]Added five completely new types of towers that can be used to defend your civilisation.[/p]
- [p]Added new Raids mechanic. Raids will bring variety to your combat encounters but can also bring you unexpected benefits.[/p]
- [p]Added a Grand Tournament event chain - quench the Colosseum's thirst for blood and win a well-deserved prize.[/p]
- [p]Added an option for units to have a death-match in the arena instead of a standard duel. The winner will feed on the loser's life energy and will become permanently stronger.[/p]
- [p]Restored the training camp - it's ready to boost your units power again.[/p]
- [p]Given high-level heroes a new spell - "Golden Mastery" - that greatly increases their combat capabilities for a short time. It also makes them glow in the dark![/p]
- [p]Added a surprise for players idling for a prolonged period of time.[/p]
- [p]Added trees to the decorations menu, so you can make your own forest.[/p]
- [p]Added new names for units.[/p]
- [p]Given Mooladins and Heretic Mooladins a new combo attack. Convert their rivalry into power that will obliterate your enemies![/p][p][/p]
Other
- [p]Some balance changes[/p]
- [p]Increased default attack range of all melee units.[/p]
- [p]Greatly increased performance of pathfinding calculations. Late games with lots of units should perform significantly better now.[/p]
- [p]More performance updates will come in the next patches.[/p]
Bugs:
- [p]Fixed an issue where wave monsters stopped attacking the player's city after save and load.[/p]
- [p]Fixed an issue where the Angel Hunters' flying animations did not play correctly.[/p]
- [p]Fixed an issue where the Angel Hunter boss on survival mode preferred to idle around instead of attacking your civilisation.[/p]
- [p]Fixed the issue where, after saving and loading, expansions could be performed more than normally allowed, causing issues with the map generation.[/p]
- [p]Fixed an issue where units wanted to spend more time lying in bed than normally needed to get fully rested. Honestly, we get it…[/p]
- [p]Fixed an issue where units would try to create a party in a city without any other possible party members.[/p]
- [p]Fixed an issue where units were casting spells directly at their feet instead of at their enemies.[/p]