Hello everyone!
Since the release of the demo and the beta, we have released several patches that have allowed us to fix and improve the game on many aspects, thanks to you!
Many of you have tried the game and everything that was possible to do. Some of you have even found passages we thought were impossible. Congratulations to all of you because we are so used to the game that we always do the same thing and are not able to discover some bugs due to unusual manipulations.
Today, we are releasing a new patch 0.2.3 that brings new fixes as well as new languages to the game.
The next major patch is 0.3.0 and will bring a large new area of the game as well as 2 new bosses! This update will be released next week.We will also announce the planned program for future updates and the game's release date (which will be modified).
Here is a summary of what is included in this patch, as well as a summary of previous patches:
PATCH NOTE 0.2.3 (2023/09/30)- New Features:
- New Languages: German, Italian, Spanish, Portuguese, Romanian, Hungarian, Swedish, Polish, Norwegian
- You can now attack the "harmless little spiders"
- The statues of the gods have been changed
- Save data is preserved/migrated with version upgrades (unless there is no choice)
- New introduction/animation when starting a new game
- Add gamepad sensibility settings (deadzone)
BUG FIX- Skill tree: the "Blood Shield" skill now works correctly and protects against poison drops
- Skill tree: the skill selection animation now works correctly
- Skill tree: skills are saved and loaded correctly
- Graphical bug with floating pixels on phantom walls fixed
- Slight text modifications
- Missing English translations
- Reloading the game no longer restores all health
- It is no longer possible to exit the starting map with WallJump
- Pots now respawn
- The world map no longer displays "holes" (layers not taken into account)
- Cases of music overlapping have been resolved
- In-game timer now displays correct data
- No more farming of power-ups possible
- Other minor fixs over maps, spawn points, world map…
PATCH NOTE 0.2.2 (2023/09/26) :- Fix : b3_31_2, no more softlock because of the lever being not reset
- Fix : b3_33, no more FPS Drop against the Dark Lady
- Fix : no more music overlap when opening the settings menu
- Fix : no more invisible enemies
- Fix : the game should not crash if you quit the game right before dying
- Fix : b2_03 the giant worm do not chase you anymore
- Fix : the giant worm do not deals damage when you are in a safe spot
- Fix : the giant worm respawn correctly
- Fix : skilltree save/load is fixed (should be)
- Fix : skilltree now give you back your skill points
- Fix : skilltree do not try to unlock skills itself, without asking for permission
- Fix : it is not possible to buy locked skills anymore
- Fix : skilltree karma is now working as intended
- Fix: skill tree and karma logic
- Slightly improved skill tree UI
- Fix: the in-game timer is now saved if you close and restart the game
- Better map menu navigation (switched zoom buttons, and can now use the D-pad)
- We can now quit menus with the B button
- dark frogs (and all wall walkers ?) are struggling on the edge of a bounce/platform
- Other minor fixes
PATCH NOTE 0.2.13 (2023/09/23)- You now have the "version number" on the screen (bottom right) which will help us to know the version you have without searching the build number 🙂
- fixed: the Héménis statue now heal you
- fixed: it is not possible to abuse and farm allegiance points on the first Héménis statue thanks to a bug
- fixed: some arts floating a few pixels above the ground in b3_10_2
- improve the hitbox on b2_06 and b2_04 to avoid/reduce floor glitch (until we improve the physics engine)
- add waterfall animation on b2_05 because it sounded like a bug
- move some spiderweb because the hitbox made the jump painful and not fun at all
- fix b1_14 camera area was to big
- fix: you can now read a memorial/stele as much as you want
- total xp display a big float value overlapping with the text
PATCH NOTE 0.2.12 (2023/09/22)- blocks broken by the worm are now saved correctly
- musics overlap is fixed
- the spiderweb sound looping in the top of the map after the miniboss fight is fixed
- the error when reading the memorial after the wall jump obtention is fixed
- cannot pogo on flames anymore
- flying after respawn should be fixed
- third encounter with the giant worm in b2_06 has been removed, So bugs are fixed
- opening the menu over the "death screen" is not possible anymore
- gold champion attack has been fixed
- minor tiles fix
- minor level design and balance improvements
- other minor fix