Hello everyone!
This is a quick post to shoot the Patch of the previous updates we've made, fixing a lot of issues in the game while adding some features and content.
We have made several update, so this is one post with all the content.
We will do a new post for the 0.4 with more details of each novelties.
PS: only Windows build for now, others platform are coming, we are fixing linux/mac also as we are running issues depending on the OS/Version.
PATCH NOTE 0.3.5 light (2023/10/18)
New features and improvements
- Unlocked access to a new area! You can now visit the East Belfry, where a new Guardian is awaiting to be defeated (beta only)
- Reworked tutorials order for a better pacing
- Added boss related skills in the skill tree: each of them can be unlocked after defeating a boss
- Improved zombies AI
- Bosses 1 and 2 now have intro cutscenes
- Improved some visuals
- Improved menus
- Improved level art and level design on many maps
- The game has been slightly optimized
Bug fixes
- Fixed an error occuring when using Steam chat while playing
- Exiting and continuing the game now correctly plays biome music
- Many skill tree related bugs have been fixed
- Most skills now work as intended
- Player menu now correctly display damage and heart pieces
- Maps should no longer be misplaced in map menu
- Player's animations are no longer stuck when going in ghost form
- Taking damage and dispawning ghost at the same time no longer inflicts knockback on the player's body
- Rotated levers no longer have a misplaced hitbox
- Collisions on the same tile than a trap (spikes or poison) no longer disappear
- Walking from a bridge to a slope no longer makes the player fall through the bridge
- All memorials now correctly freeze enemies and no longer display "undefined" texts
- Zombies in the intro cutscene no longer flicker
- The giant worm chases have been improved
- Fixed errors occuring with the giant worm, Crawley and in boss rooms
- Boss 1 no longer spawns its waves in the ground
- Most boss 2 related bugs have been fixed
- Fixed many level design and level art issues
PATCH NOTE 0.3.6 (2023/10/20)
Along with a few fixes, this new patch introduces a new mechanic: the golden nuggets. We hope you enjoy it!
- Experience points have been replaced by golden nuggets
- You can use golden nuggets to heal by pressing S on the keyboard or Y on the controller
- Golden nuggets can be exchanged for skill points in front of statues
- The transition animation between worlds of gold and light is faster and cleaner
- The tutorial dialogs with Auria and Héménis have been modified to make more sense
- Fix: the skilltree tutorial now automatically focuses on the map skill
- Fix: worlds of gold and light are now correctly shown with first Auria and Héménis statues
- Fix: the map no longer zooms in for one frame the first time the it is revealed
- Fix: wrong respawn in b2_17_1
- Fix: pots falling through a bridge in b2_21
- Fix: wrong warp from b4_04 to b4_05
PATCH NOTE 0.3.8 (2023/10/25)
We added hidding zones now and fixed a lot of bugs.
The next patch 0.3.9 will continue bug fixing.
- settings "graphics" now work and change the quality of the game (need a reboot)
- a tutorial about healing has been added (first hit)
- wrong music biome sometimes
- updated world map
- added hidden zones
- FIX some wrong teleport/spawn
- FIX jumping monsters going through OOB
- more translation
- FIX unwanted gold nuggets exchange when leaving the menu
- improve the text to not "teleport" by the end of the line
- FIX Ghost Fusion
- Kali tileset fixed
- FIX cannot unlock skills in skilltree
- LA bug fix / missing tiles
- FIX: gamepad/keyboard navigation do not work in some situation (need mouse)
- FIX: Localization UI
- FIX: change TextDialog about settings Graphics
- FIX: stuck sometimes after exchanging gold nuggets
- FIX: farming dedication by leaving the game
- FIX: heal while sliding
- FIX: can exchange nuggets on an empty statue slot
We want to thank everyone who help us making the game better and keep reporting the bugs!