Hello everyone!
It's been a few weeks since we released patch 0.4.5, which was an intermediate patch between patch 0.4 and patch 0.5.
We took a bit more time than expected because you provided us with a lot of feedback, and we wanted to focus on those points before moving on to the content. Things are now generally stable, and we can, once again, add content to the game.
This new patch adds quite a few things, so let's dive in.
The Fallen King in Biome 5 "The Tree of Origins"
This is a new mini-boss joining the fray, offering a completely unique battle; we won't reveal more!
He lurks in biome 5.
Here's a small image to give you a hint.
The Fallen King is the last mini-boss planned in our initial game development, and he will provide you with the final fundamental skill required to complete the game.
Let's just say that from here on, we'll only be adding bosses!
Access to Biome 5 is now open, and you'll have quite a few new maps to explore.
Connections to Biome 6 are currently all closed and will be included in a future update.
Completion of Biome 4 "The Cathedral"
In this update, we've opened more access points in Biome 4 "The Cathedral," giving you new maps to explore and new paths to unlock.
Be warned, not everything is finished yet, and some paths will be opened in subsequent updates. Also, it's a very young area, so we're still testing the balance a lot; feel free to give us your feedback!
Names of Bosses, Biomes, and Cinematics
We've added these small elements that were sorely lacking in the game.
You will now see the boss's name displayed during its introduction, as well as the biome's name during a zone change.
Also, when a cinematic sequence is triggered, you'll have two black banners at the top and bottom of the screen.
Optimization and Console Porting
Many of you are asking "how is it going" regarding consoles, and we'll gradually start giving you updates.
We've started a major performance optimization task with Quentin. It's a bit technical, but in summary, we're trying to multithread many components of the game. For now, there are still issues, so it won't be available right away!
However, once finished, it should greatly optimize the game's performance, making it much smoother for many people and, more importantly, making it easier for us to port it to the Switch.
As we've mentioned before, console versions must wait for certification from manufacturers, which takes at least 3 months (excluding contractual aspects), and we have to send them the 1.0 version of the game.
We'll keep you informed as we progress with consoles and other platforms.
Now, here's the complete PATCH NOTE. Thanks again to everyone for your contributions and bug reports!
PATCH NOTE:
Additions:- MINI-BOSS THE FALLEN KING
- Biome Tree of Origins Access
- New maps in Cathedral Biome
- New maps in The Catacombs and new challenges
- Boss name displayed during introduction
- Black bars during cinematics
- Biome name displayed during a transition
- Biome name displayed on the map
- New skills available in the skill tree!
- More variety of monsters in existing maps
- New music in B2 DARK
Bugs/Improvements:- Change of behavior on the soul devourer
- Several fixes with ghost/hand skeletons
- Several bugs with the "shockwave" spell, especially when dying on spikes
- Exiting the game during the respawn menu causes looping errors
- Double spike hit completely respawns the player
- Skill tree: Button of a skill that doesn't reset when leaving the menu
- Skill tree: The text "you must be next to a statue" was not displayed
- Bug when moving while talking to a stele
- New game via the "continue" menu = bug
- FIX many map transitions resulting in soft locks
- Overlay of hearts and money
- FIX many Out Of Bounds (OOB)
- FIX texts cut off a bit
- The displayed language is not correct
- Many FIXES against BOSS 2
The next patch 0.6 is almost ready and will include an imposing new BOSS with a brand-new gameplay.
Until then, give us your feedback and suggestions, as usual ^-^
We can't wait to see you discover these new areas!
See you soon.
Team Noreya.