Hello everyone.
Only one week has passed and we already have a good patch to deploy, fixing various bugs !
Nothing major to say today, so let's get straight to the point.
Patch log 0.8.1
- Fix Paramite going through the ceils and walls
- Fix Enemies spawned by the Boss 6 "Salluste" does not despawn
- Fix Slow-motion with the skeleton/ghost hands in various situations
- Fix Boss 2 "Golden Widow" stay stuck on the floor above us
- Fix Boss 6 "Salluste" jumping out of the area
- Fix Boss 1 "Golden Guardian" music starting after diying in the room when he is already dead
- Fix using keys in the paus menu prevent to cast the spell after closing the menu
- Fix Worms end chase trigger to early in b2_04
- Fix we can still move/jump/attack while cinematic is active againt Boss 6 "Salluste"
- Fix Lights map are offseted compared to standard/gold maps
- Fix Kali's sprite is off by 1 pixel when Jumping
- Fix Giant Worm is now visible in the darkness
- Fix cinematic when Giant Worm Boss goes in the middle of the room to change the phase
- Fix Boss 6 "Salluste" Switch is activated by default when facing him again
- Fix We can start the fight against the Giant Worm and run away with a frame-perfect jump
- Fix Player Chakram still active after death
- Fix Dash Attack Gold doesn't active when dashing from a slope
Thank you everyone to keep reporting bugs !
We are now entering the final stage of the development of the game.
Only one area and the true ending is missing, we also have a few more surprises for you!
More very soon.