The first big update for Golden Krone Hotel has been released! Version 0.6 includes several content additions, control enhancements, and a save system.
Changelog
- Save system added
- Renown System added - Unlock disguises (classes) by leveling up your renown level
- The game is now fully playable with mouse: mouse can be used for all actions including movement and selecting magic directions
- Sharpshooter class added
- New branch: The Grotto. Stairs to this branch will appear much earlier than others.
- Two new monsters: Electric Eel and Crocodile
- Auto-run has been added. Hold down shift and a direction to move up to 7 tiles.
- Mouse movement and auto-running is cancelled when taking damage or when first seeing a monster
- All magic damage has been toned down by about 15%
- Fire damage now has a chance to cause Burning
- Monsters now attempt to get closer even if they don't have a direct path to the player
- Reduced the number of gold coins and bullets generated
- Clicking outside of a menu closes it
- The class table has been refactored to prevent erroneous descriptions and several typos were fixed as a result
- Death menu improved
- Fixed the issue where the last few seconds of your death weren't shown
- Fixed a bug with the throw ability
- Fixed an issue with 0 damage attacks not being logged
- Fixed an issue with the tile selector flickering
- Added some additional error handling functionality
A note on the save system:It was
quite complex to write, so there's currently no bells and whistles. You're allowed one save at a time, for now. Given how complex the code is, there may be bugs lurking in there. If you want to totally avoid the system, then don't save or exit a run before it ends. If you run into any problems with loading a current save, there's a button to delete your save in the options menu.