Golden Krone Hotel

Golden Krone Hotel 1.0

Version
1.0
Version Date
Oct. 24, 2017
Links

Patch Notes

Version 1.0 - The final countdown

In preparation of Golden Krone Hotel's full release on Thursday, I have pushed one last update. This is mostly polish stuff, but some of it is quite cool!



Bloody sprites


I had never actually drawn sprites for the Demon Blood abilities since they were so rarely seen. That has been corrected (and made less rare).

These 10 abilities have also been tuned up and made more fun in general. For example, you can now throw furniture into monsters or monsters into each other and both will be damaged.

Other missing icons (e.g. taking stairs) have been added in as well.

I MAKE YOUR SCREEN SHAKE


There's now a subtle screen shake on all attacks. Critical hits have stutter frames too. Both of these make combat feel waaaay more engaging. Feel free to turn up the shakiness!

Grimoire++


Spells can now go to level 4. Once you have a full set of spells, each grimoire is guaranteed to contain a spell you already know, making it easier to level up your spells.

Sunny surprise


I've addressed one common request: a warning to prevent you from getting burnt when travelling between stairs. Requires 'Confirm dangerous moves' option.

A bunch of small touches (like new sound effects) have been added and several bugs fixed.

Don't miss our release party!

Changelog


  • Unique Demon Blood icons have been added
  • Demon Blood is less rare and abilities have been tuned to be more useful
  • New icons for contextual abilities and menu
  • SCREEN SHAKE
  • Stutter frames on crits
  • Bat form now has better defense
  • Added 3 new obstacles: Grandfather Clock, Cauldron, & Crate
  • Made a few positive statuses last longer
  • Guaranteed food drops are no longer always ale and there is no guaranteed food on the first floor. Ale was too boring!
  • Morgue files now show the turns spent in human and vampire forms
  • Tuned a few bosses to be very slightly harder. Strigoi no longer spawns Grunts.
  • There's a very scary surprise for anyone fighting the underworld bosses now
  • Prevented werewolves from casting magic
  • The price of STUPEFY has been increased from 6 to 8
  • A REST button to remind players about this important ability
  • Added an option for waiting on animations to finish. Turn this off for faster play, but maybe some animation weirdness
  • Made it possible to complete tutorial with mouse only
  • Sounds for elemental attack types that had no sound before: ICE, FIRE, PSYCHIC
  • Sounds for quaffing potions and using Demon Blood
  • Movement confirmation warns you when travelling between stairs as a vampire during the day.
  • Fixed an exploit that made 'Confirm dangerous moves' help you too much when confused
  • Tidied up the help and some stat descriptions
  • Fixed some issues with rebinding keys during the tutorial
  • Fixed the Ice Father description
  • Fixed a sprite issue with the entryway
  • Fixed an issue that allowed you to take the same spot as a friendly monster when sliding on ice