This small update fixes the Throw bug, makes Despair mode slightly easier, and the end game slightly harder.
Changelog
- Critical hits from enemies reduced by 20% in DESPAIR mode. Before this change, DESPAIR was clearly impossible (now it's just unclearly impossible)
- Keyboard selection on the Disguise menu now scrolls the page too
- Fixed a game locking bug when a monster was thrown into a second monster
- The final Mausoleum chamber now has water surrounding the gear rooms
- Enemies standing in fire/water no longer accept their fate and wait to die
- List of monsters available during Delusion has been dramatically increased. Now you can, for instance, hop around as a plant
- Ammo has been reduced slightly
- Damage reduction from the 3rd and 4th resistance levels has been nerfed. This makes Ward and rings less overpowered
- Memento Mori Ring bonus damage reduced from 5 to 3
- Poison Ring bonus damage reduced
- Fixed the workings of Statue form, which previously let you become easily immune when combined with rings
- Corrected the behavior of WARD and the display of the Resistance status
- Several spelling mistakes corrected
- Fixed the numbering on Portals leading further into the Underworld