This is a followup to the last announcement that
v1.9 is live on the experimental branch.
Here are a few fixes and tweaks to that:
Major- Fixed a locking issue when selecting demon blood abilities after a save/load
- Chests now explode their items onto the surrounding tiles instead of just being a menu
- Greatly improved QUILLS damage
- Removed the slow moving camera system completely due to performance concerns
- Made several early game monsters have slightly less dexterity (easier to hit and dodge)
Minor- Fixed odd staircases descriptions (e.g. "staircase to floor 17")
- Fixed a misleading UMBRA description
- Added chairs to kitchen entry
- Fixed a bug with map gen connectors that was messing up Sewers
- Fixed a small sprite bug with larva
- Removed move confirm on bomb traps
- Tweaked WRING a bit to make it less overpowered
- Fixed a longstanding issue where the resistances could get scrambled on the character sheet or morgue file
- Improving title screen rendering for fast refresh rates (already noted a bug with this though)
- Fixed an issue where Harpies would run away from you even if they couldn't see you
Thanks for all the feedback so far and please keep it coming.