As I said in the
last (huge) announcement, I'm winding down the major content updates to Golden Krone Hotel but bug fixes are still fair game.
In this update, I've fixed a really weird bug with winning the game, added some cool effects to the Big status, and added one new disguise (I couldn't resist).
The new disguise is the Apothecary. Easily the hardest start to the game, this disguise is also potentially the best in the late game. Full change log below.
Wiki
I've designed GKH as the anti-wiki roguelike, easy to pick up and totally winnable without spoilers of any kind. But still I've had a couple players ask "where is the wiki!?" Here is my answer. The wiki covers stat calculations, tips, and details on the 50+ monsters and 16 branches to be found in the game. Feel free to add your own strategies.
https://www.goldenkronehotel.com/wikiWhat's next
If you want to see where I'm going after this project, please sign up for my email newsletter. The next thing may or may not be roguelike related, but I promise it will be interesting. :)
http://www.goldenkronehotel.com/#mc_embed_signup_scrollChangelog
- New class: Apothecary
- Screenshake and sound when Big
- The underworld bugs are fixed, I think
- Miasma for players has guaranteed poison and extra status effects per level
- Organ plays sounds on hit
- Up and Down works on all menu lists and Space confirms so the game is easily playable with one hand
- Attempted fix for controller + revolver going insane
- Zoom level gets reapplied on load
- Shield upgrade display bug fixed
- Fane no longer hits you when forgiving
- Vampires no longer wander into sunlight when unprovoked. They will still run into the light when chasing you