This update has been in the works for some time but was kept separate from yesterday's patch to help keep us from getting our wires crossed. These changes introduce several new features "under the hood" to help to make the game play more smoothly.
Please let us know if you encounter any bugs!Air control added to jumping and falling physics:This makes all of the platforming a bit more forgiving, especially on jumps with odd angles or distances to cover, because you can continue to navigate somewhat while airborne.
Melee overhaul:- The range of the sword has been increased.
- The accuracy of the sword attacks have been improved to avoid hitting walls etc while aiming at enemies etc.
- You can no longer attack with the sword while your stamina is depleted.
- Sword attacks now consume stamina, the amount depends on which sword you have.
- Dodging now consumes less stamina, in order to compensate for the attack cost.
- Block input can no longer interrupt a sword attack before the hit check begins.
- An input buffer will now re-trigger blocking if the block button is held after stamina regeneration or a committed sword attack has done a hit check.
- Another input buffer will now queue consecutive sword attacks when the input is received before the current sword attack reaches it's hit check, without interrupting the current sword attack.