Gone Fireflies

Gone Fireflies Update: Pacing, New Font and More

Version
Update: Pacing, New Font and More
Version Date
April 12, 2018
Links

Patch Notes

Update: Pacing, New Font and More



Hello everyone,

Here we are again with another small update for Gone Fireflies. This time, I primarily focused on the pacing of the game after getting some valuable feedback from the players.

The issues with it since launch were how I implemented the dialogues, the transitions between scenes and some unnecessary characters movements and pauses during cut-scenes which made the game slow and hard to enjoy at time for some players. I spent the last 3 weeks fixing the whole game scene by scene, reviewing every dialogues, transitions and characters movements so now, hopefully, the game has a faster pace and less waiting between the playing parts.

Now, Gone Fireflies is and always will be a slow paced, narrative focused game so while my goal with this update was to make it less frustrating for the players, I also tried to keep the mood and the spirit of what this game is about.

The game has also a brand new font and tons of little fixes here and there.



Patch note:
  • Fixed and reduced the time of scenes transitions
  • Fixed and reduced the time between dialogues in many places
  • Removed Unnecessary Characters Movements and Pauses
  • Increased Indoor Walking Speed
  • Brand New Font
  • Re-worked the End Credits
  • Several minor bugs fixes.


Previous update:
https://steamcommunity.com/games/784100/announcements/detail/1673524539841084084
https://steamcommunity.com/games/784100/announcements/detail/1673523270513907768

Thanks a lot for stopping by and feel free to hit me up in the forum if you have any questions or issues with the game. I wish you all a great time!


Inoa
Quiet Bay Studio