Gone Viral

Gone Viral 0.1.10

Version
0.1.10
Version Date
May 3, 2019
Links

Patch Notes

Friends & Family Patch 0.1.10

Polish patch!
The latest and greatest - more tuning of the Gladiator mobs and boss, tweaks to the tutorial and pre-game, improvements to the encyclopedia, and more!

Enjoy!


NPCs:
– Fixed an issue with gladiators and the Champ not hiding their rocket launchers after dying
– Tuned Sword Gladiator attacks
– Harpoon attack now has a proper animation and telegraph
– First attack in sword combo now has enough lead time for a quick dodge
– Last attack in sword combo ends sooner for less random walking away from PC
– Tuned harpoon projectile speed to be faster, range to be less for Sword Gladiator
– Tuned Rocket Gladiator animation to have proper telegraph and timing
– Laserball Grenadiers now properly have their projectiles split when hitting occluders
– Chopper axes are BIGGER
– Added two attacks to the Sword Gladiator (Uppercut and Smash)

UI:
– Improved difficulty selection/tutorial selection screen
– Tutorial Difficulty is now a selection from "New Game" screen
– Hard Mode must be unlocked via achievement
– Encyclopedia now shows "!" icons on mutations/armor/etc. that has been fully unlocked but whose information has not yet been viewed
– Encyclopedia and front page now reflect when new information is available to the player in the Encyclopedia
– Progression meter on start screen now properly shows total numbers of items even with a null account file

Combat:
– Being knocked down/standing back up happens more rapidly, but you can't walk while in the process of standing up
- This avoids the odd sliding that would happen while you were getting back to your feet
- Overall knockdown feels faster/less punitive
– Made Electric Sword basic combo more responsive

Polish:
– Fixed poor interaction with Spike Sphere and Backstabber
– Spike Strike spikes no longer cause damage to the spiky fella if they were applied as a debuff, just people you collide with
– Shrapnelproof shields now give the proper name on absorbing damage, not "Iron Skin"
– Optimized floating text system
– Secret doors are now plain walls, and are a bit easier to spot
– Probable fix for occasional few frames of incorrect floating text appearing (let me know if you see any issues)
– Removed tutorial enabling from options menu
– Harpoon projectiles now attach by default to WeaponSocket on the character mesh rather than center of mass for the instigator. May be odd for non-humanoids (none of which currently fire harpoons)
– Updated the Champ attacks to match the new gladiator attacks
– Hooked up the new texture for gladiators and the Champ for in-game testing
– Adjusted telegraph timing of RocketJump for RocketGladiator
– Locked rotation/location while rocket jumping
– Camera position adjusted during Tutorial monologue
– Crane camera now has several things that can be changed via variable remotely
– Adjusted Tutorial Start room
– Tuned timing for creature knockdowns to avoid pause at the end of wallops
– Shover stun now avoids some rotation/movement visual issues
– Added new spawn id's for the arena tile visual differences
– Hooked up the new textures for the gladiator's and the Champ's chest, arm, and shoulder armor
– Added destructible meshes for all remaining floor tiles
– The arena tile sand effect now uses a local Z value instead of the world Z, allowing the tiles to be moved up and down without changing their texture
– Destroyed arena tiles now use a simpler sandy material calculation that works better with the limitations of the material system
– Spawn cages now properly decorate their spawned replacement tile
– Unified our rocket vs missile terminology to use rocket
– Adjusted positioning of rocket launcher for Rocket Gladiator slightly
– Numerous small tweaks to socket usage/buff attachments
– ElectricSword can now be used with either (old) sword_hilt/sword_tip trail sockets, or (new) Trail_Start/Trail_End sockets.
– BUG: Shields had the ability to lose their message and arc info if enabled/disabled repeatedly
– Added new division between airdrops and Fan Gift airdrops so crates can act differently
– Spikeballs/etc. now no longer twitch in a funny fashion on taking damage
– Removed keyboard control overview from Vestibule rooms since it appears on the stage in
– Fixed an issue where arena corridors were not setting their visibility, allowing certain situations where they would stay invisible while you stood on top of them
– Unified the naming conventions for the sword gladiator's attacks
– Fixed an issue where interrupting the sword gladiator's combo attack during the first swing could get him stuck in place forever
– Tracked down nasty issue that would occur when the default save files were null