Gone Viral

Gone Viral 0.1.15

Version
0.1.15
Version Date
June 27, 2019
Links

Patch Notes

Friends & Family Patch 0.1.15

MOAH POLISH!
This week, as we’re gearing up to focus on Closed Beta (ooh, shiny!) we’re basically handling a fair amount of infrastructure/polish/cleanup type tasks. Enjoy!

NPC
– Added a more forward "hazardous pathfinding" area in front of the spike roller to help convince the ai to avoid it a bit more
– Fixed an issue caused by push cones not interacting with flying creatures
– Champ and Rocket Gladiator now RocketJump based on the new FlyUp system
– Set the spawn cage to no longer let flying creatures pass through unhindered
– Many small behavior cleanups on Champ
– Da Champ now will teleport to safety with high priority if hit by the spike roller
– Major productization of Champ and The Show. Should fix many minor bugs (and will likely create a few since it's a substantial cleanup)
– Champ now properly handles overlapping cases of retreating from shredder damage, opening new rooms, switching weapons, pouncing, etc.
– Gladiator/Champ rocket barrages fire larger rockets
– Sword Gladiator Power Attack moved to new system

Combat:
– Dashing towards where your character is facing vs dashing towards where your character is moving is now a game option you can set
– Fixed potential for the Viral Spread mutation to unintentionally and unironically spread itself to those you attacked, cool as that accidentally was.
– Formation projectiles are no longer deflectable/convertible (fixes issue with Dr. Death syringes misbehaving with wallops)
– If you escape a room as it is entering combat and end up on the other side of the red door gates, you will now be moved back into the room

UI:
– Announcement cleanup
– Announcements can now properly interrupt each other
– Announcer head no longer pops up for a frame or two mid-bossroom
– Fan Gift widgets are cleaned up properly (no longer rarely reappear for a few frames)
– Created a new, easier to see cursor to use throughout the game
– Improved our application icon in an unsuccessful attempt to fix our Windows start bar icon issues
– You can now skip tutorial text consistently with any input
– Twitch options are now in their own panel
– Death Summary now properly shows the name of the thing that killed you. I'm sure there's some weirdly named things, let us know in #bugs please!

Content:
– Slightly increased the amount of wallop done by hitting enemies with your dash
– Added a player specific time dilation increase to the Dash Time mutation
– Fixed the direction enemies are walloped with the FTL dash mutation
– FTL dashing over a pickupable object will now pick it up

Polish:
– Flyup/down now happens in a new way. This may change behavior of NPCs leaving the pits, the Champ, Stompers, etc. Keep an eye out for issues!
– Added cosmetic plug to fill the end of the Rocket Gladiator's missile launcher
– Hooking up the functional portion of allowing you to dash toward the direction you are moving instead of the direction you are facing
– Champ AI/room opening/etc. now handled through Action system
– Champ animates properly during leaping
– Changed warning involving applying redirectors multiple times to a log message
– Fixed bug with mutation 2Fer warning after being reapplied post-save or changing levels
– Fixed potential rare crasher in mutation Tracking Shots
– Cleaned up issues involving replicating projectiles via Viral Spread
– Fixed more edge cases with Viral Spread. You can't tell at all how dangerous "doubling" mutations are, can ya?
– Spinning blade traps no longer float above the ground
– Updated Gone Viral to use Unreal 4.22.x
– Fixed potential missing tag issue with Achievement.Level.Bosskill
– Wallbouncers no longer have decor overlapping them
– Fixed some holes in walls for SpikeballBouncyHell room
– Added the twitch options menu to the game
– Health consumables are now moved by bomb blasts like other consumables are. The bugfix everyone has been waiting for!
– Fixed up some of the focus flow and control issues with the new text input frame for the options menu
– A bunch of little material, rendering, and helper function cleanups for translucent sand piles
– Fixed some issues with sand translucency appearing black the cooked build
– Fixed an issue where killing Da Champ in the first room would cause the exit elevator to spawn in a strange place