Gone Viral
Gone Viral 0.1.9
Version Date
April 12, 2019
Patch Notes
Friends & Family Patch 0.1.9
Updatey Goodness!
Just a small update of the last few weeks of work - the TL;DR is that we've been updating the tutorial, tuning The Show, Gladiator enemies, and the Champ, and polishing and bug fixing in general.
Enjoy!
NPCs:
– Simplified the room boss gladiators' attacks (down to 3 from 4) to both simplify the learning time for their quicker fights, and to allow for greater separation between them and The Champ
– Updated several gladiator and The Champ attacks to force forward movement while they play out
– Rebalanced a few on The Champ's base stats to allow more room for his buffs to change what aspect of the fight is difficult
– Rebalanced The Champ's buffs to push the fight more clearly in a given direction, without pushing it too far
– The Champ's brain is no longer installed upside down, and thus functions normally again
– Fixed an issue where certain AI setups would not walk all the way to specifically set priority locations
– The Champ now delays less time between destroying walls
– Bomb spiders no longer charge past the position they first spotted you in
– Bombadier bomb projectile duration slightly extended to allow you to bash his bombs back into him
– Bombadier bomb range tweaked to keep him from self-immolating
– Player bombs now have fuse lengths based in part on Far stat
– Slowed down the homing speed for The Champ's claw carpet and cruise missile attacks
– Adjusted timing on several of The Champ's attacks to give you a chance to hit back
– The gladiators and The Champ can now be damaged while they dash
– Set both spike spiders to lock their spike buffs to their rotation
– Stompers now sit in a more natural idle animation
– Enemies that choose to avoid hazards and traps while wandering will now walk into them if their AI asks them to
– Enemies looking for a spot to flee to will now consider running through hazards and traps if their AI is set to allow it
– The face hugger's ai tree now properly handles being told to walk to a priority location it can not get to
– Simplified how the claw spider hooks to its special attacks
– Added a forced forward move to the mini claw spider's attack
– The mini claw spider now spawns minion friends, making a pack of spiders
– Animation cleanups
– Rocket Gladiator now has animation/telegraph before firing rockets
– Rocket Gladiator now properly has telegraph point set to end of launcher
– Reconfigured Mutant Shover animations under Mutant hierarchy
– Added dust trails to Claw_SlashingPounce for Claw Gladiator
– Rough anims for Rocket Gladiator barrage and direct fire attacks hooked up and tagged
– Changed the melee range for the gladiators and The Champ to help fix some issues with the enemies choosing the wrong attacks
Content:
– Added 2 new medlab rooms
– Added many more placeholder mutation icons
– The massive room that makes up The Show level now stays active the entire time
Combat:
– Laserballs are now a pooled projectile (no lag when spawning lots of them)
Polish:
– Removed the flickering of the main menu Gone Viral logo
– Tuned room BarrelPlethora_std -
– Droppers for the barrels work even outside of lockdown
– Shifted barrel position so nuke rocks are less likely to have the barrels fall to the bottom of a pit
– Possible fix for splines issue in construction script (rare crasher in cooked build)
– Lowered cost of Genetic Tinkering to 4 coins (was 10)
– When you destroy a wall on a delay, the room it reveals is also after the delay
– Fixed an issue where The Champ was destroying walls from the side instead of from the center
– Destroying a wall now spawns a non-damaging explosion to add some visual and auditory impact and to throw you around a bit
– Fixed an issue where changing a normal corridor to an arena corridor was spawning a bunch of unnecessary floor tiles
– Bomb/projectile lifespan refactor (keep an eye out if you see unusual projectile durations)
– Updated the spike sphere buff to allow it to lock its rotation to the creature it is attached to
– Cleaned up Run End Summary widget/modernized
– First pass moving tutorial over to new style fan goal in Carnage room (polish incoming)
– Fixed an issue with duplicate of the same buffs being removed at the same time
– Fixed an error that would happen when the last buff applied to you had a child actor, and then that buff was removed
– Claw gladiator now has properly animated Slashing Pounce attack
– Tweaks to bouncing in and out of pits
– Tutorial now uses new fan goal style widget in Carnage room
– Carnage manager was giving double carnage for combos in Carnage Tutorial mode (fixed)
– Tuned layout of Carnage Tutorial room
– Unified how all enemies use their contact damage in melee
– Tutorial cleanup
– ExplainerBots now act as hazards to AI so they are not walked through (but can be walloped thru)
– ExplainerBots now cheer you on when you complete the Carnage Room of the tutorial
– Tweaked the attacking portion of the claw gladiator's claw combo to fix an issue where it felt like you were being missed by the first swing when you shouldn't be
– Added logos and cameras to Tutorial Start room
– Fixed an issue where cleaning up a room with spawn cages in it would not clean up the cages as well
– Updated all wander ai behaviors to support a post-wander delay behavior
– Fixed an issue where the drone factory's spawned mini-drones would die with an ugly visible corpse if you kill them fast enough