Good News Tinkerers & Tycoons!We have fixed some further issues that were crashing the game or making it unable to load. We have also made some improvements to the conveyors belts. The game should now be more stable for you and behave as expected.
Thanks to the community helping us improve the game every day by reporting problems and delivering us the necessary data to exterminate all these nasty bugs!
Besides our recent fixes, we are also looking into an option that will allow you to set manual item rules on every inventory. This will allow for greater control when using the automatic logistics system. The automatic system can be limited at certain points and can only do so much ‘guess-work’. To avoid forcing players to switch over to the complete manual mode for every small adjustment they want to make, we are keen to add this feature as soon as we are able. Stay tuned!
All the best,
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Patch Notes v0.8.2
‣ Bug Fixes
- In some challenges and campaign levels couriers delivering to pallets could cause the game to crash. This will not happen anymore.
- We fixed an issue where removing conveyor belts could dupe entities, causing invalid entries in the save game and corrupting the save game.
- Reworked the synchronization of items & item settings through conveyor belt setups.
- Input/Output settings of conveyor belts are now always respected. But please be aware, there can be only one input/output per material on each conveyor belt chain.
- As described above, to be able to add multiple access points we will add a feature to add manual items rules.
- Rollerbands will now be properly recognized as an output from a conveyor belt chain.
- Rollerbands are not meant to be input points for materials, if they are in the middle of a chain add the input on the conveyor belt start, directly after the rollerband.
- The automatic system will no longer use rollerbands as interim storage for materials.