Good Company

Good Company 0.8.4

Version
0.8.4
Version Date
Dec. 3, 2020
Links

Patch Notes

Good Company - Patch v0.8.4

Greetings, Tinkerers & Tycoons!

Following your helpful input and bug reports, we have put together a new patch. Good Company v0.8.4 addresses various issues with logistics and introduces a change in how autosaves are organized in Freeplay Mode. Please find all details below and be sure to share your feedback. Thank you!

All the best,
Your Chasing Carrots

Join the community:
Reddit | Discord | Twitter

Enjoying the game? Help an indie developer by leaving a review:
Steam

Additional Information:
Microsite | Wiki
_________________________________________________________

Patch Notes v0.8.4



Improvements
  • Added the possibility to manually add Item Rules to every inventory and to force the Logistics to use that Item as a Sink or Source in the automatic logistics system.
    • Example: If you store and consume Circuit Boards in/from one inventory, logistics will not pick them up, even if the items are required elsewhere in this Work Zone. Once Circuit Boards are set to Source, logistics has access to them.

    • Changed the way autosaves are done: a Freeplay game will now be automatically saved into the oldest of 9 generic autosave files (called autosave1 - 9). The load dialogue is also sorted by the time a game was saved, so that you can just load the autosave on top and be sure to continue where you left off in your latest session.
    • Improved the UI of Automatic Retrievers: you can now set the exact number in a text field
    • Automatic Storage segments will now only put items into inventory slots that are reserved for that item

    Bug Fixes
    • No more indestructible 1 tile long Conveyor Belts: they can now be removed as expected.
    • Automatic Retrievers won’t start with an empty pull anymore and they won’t pick up more than what they are set to (which led to them sometimes destroying items)
    • When creating a new Work Zone over an existing conveyor belt, the zone won’t be extended beyond the confinements of the building anymore
    • Item Rules synchronization via Conveyor Belts: multiple parallel synchronizations to the same inventory won’t interfere with each other anymore
    • Automatic Logistics will handle automatic machines connected to Conveyor Belts better now
    • Better warning handling: Warnings on Courier Routes / Pallets and the “Logistics employee needed in zone” warning should now respect more edge cases and not show up without reason
    • Battery Assembly Machine won’t put its battery parts all over the place anymore