Hello Tinkerers & Tycoons,
Sharpen your eyes, focus your mind, and relax your fingers - or whatever it takes to get ready! Once again, a special specimen is waiting for your analysis: Good Company v0.9 is entering its
beta phase!
We are excited to introduce major overhauls of two important systems! Players new to Good Company can enjoy a
highly improved tutorial, while more seasoned tycoons might be especially interested in the changes we have made to the
Courier System.
Also, Good Company v0.9 will be introducing
various bug fixes for challenges, logistics, and conveyor belts - along with other neat conveniences. Please find below a detailed list of all topics we would like to guide your attention to.
Please don't forget to switch your game version to the branch
"_latest_beta". We highly recommend you check out our post about
General Update Information. Furthermore, you can find suggestions about how to report issues and bugs
here.
As always, your feedback will be very helpful to fine-tune and finalize a big update like this! We are looking forward to hearing from you. Don't hesitate to share your findings and thoughts via the
Steam Forums, our
Official Discord, on
Reddit, or write to
support@chasing-carrots.comThank you & happy testing, everyone!
All the best,
Your Chasing Carrots
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Good Company v0.9 – Beta changelog
Enhanced Tutorial
- Detailed ToDo lists and object highlighting precisely guide players through all tasks
- Every important mechanic will be introduced beforehand by 2-3 column panel instructions
- These instructions are also accessible through manual
- The tutorial spans from campaign levels 1-4 which have all been revamped
- Level 5 has been changed too, introducing new story elements
- There are new achievements connected to the tutorial (some of which are hidden)
- The campaign introduces 4 new characters, who spice up the story
- Starting from level 4, levels allow the progression through Company Goals and Business Development
- Campaign levels 6-8 will be revamped at a later point - and we will be adding more levels in the future
- Revamped levels, starting with level 5, will contain all features that are available in the Freeplay mode (e.g. Company Policies and features being added to the game later on)
- After completing a level, the back-to-map option will be pointed out to players more clearly
Improved Courier System
- The Courier System UI and handling has been completely redesigned
- Courier routes now have a finite amount of item slots
- Players need to set which items should get transported via a route
- Via the route settings players can now set at which pallets couriers should pick up or put down specific items
- Adding more couriers to a route will no longer increase the range of items that can be transported on a route. All couriers assigned to a route will do whatever has been configured in the route setting
- The new Courier System will be explained very early, in level 2 (milestones 3 and 4)
New Fixes and Improvements
- Fixed various bugs in some challenges
- Fixed (automatic) logistics issues, which especially occurred in combination with inventory overrides set on tables
- Logistics employees will no longer constantly place items on conveyor belts. They can choose other tasks first until these have been addressed to a specific degree
- Access to Freeplay mode no longer requires players to finish Campaign levels 1 and 2. We still highly recommend new players complete the tutorial before because Freeplay does not provide any gameplay explanations.
- Tables can now be directly copied by holding Ctrl and clicking an existing table. Note, that the set recipe will also be active on the copy.
- All tables of a type now have slight color variations