Good Night, Knight

Good Night, Knight 9

Version
9
Version Date
Feb. 17, 2021
Links

Patch Notes

Alpha 14v9 update [beta branch]

Alpha 14v9 update is now live on the Steam's public beta branch.

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CHANGELOG SA14v9

HUD:
* Added balance bar - If enemy is hit but isn't knocked back due to still having balance left, a bar at the bottom of the screen will show their remaining balance [Optional HUD element - Requires equipment]

Balance:
* Improved damage reduction from blocking
* Reduced stamina recovery speed when blocking
* Walking while sneaking consumes a tiny bit of stamina
* Slightly reduced Bedrock boss' health [395 > 384]

Entryway:
* Fixed infinite food exploit

Items:
* Increased duration of extraction portal [2200 > 2650]

Curses:
* Curse of loss reworked

Equipment
* Added Weightscale (Find it in Bedrock somewhere before the boss)

Audio:
* Fixed Entryway combat and stealth tracks playing over each other

Misc:
* Added sneaking sprites
* Added water-ripple effect when objects fall in water
* Battle notes last slightly longer [152 > 169]
* Enemy sound-waves are now only sensed while out of combat
* Made chests easier to open
* Added grace-period to venus knight-trap after it damages the player
* Fixed pots at [redacted] room not making noise when destroyed
* Fixed pillars position on an Entryway room
* Made it much easier to get equipment/items that are laying on the floor, like for instance the diary
* Fixed visual issue with Entryway buttons
* Fixed instances where a Pouncer's attack would cause a crash
* Fixed captain looking the wrong way sometimes in an Entryway event
* Changed order in which some equipment is obtained through the campaign
* Made it easier to see different dialogue from Lode

HOTFIX SA14v9.1

* Possible fix for a crash related to potion slots equipment

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Here's how to join the beta branch:

1- Right-click the game in your Library and click on Properties:


2- Click in Betas and then select the "in_development" branch on the drop-down menu: