Time to venture into the sacred halls of the Shrine area, knights!
Without further ado, the Shrine update is out now, and with it you get:⚔️A roster of new enemies, each with their own unique movesets and abilities.
⚔️New items and enemy materials to find.
⚔️A whole set of new animations for the knight.
⚔️A new non-linear progression system that lets you go to many areas from the start!
DISCOUNT
To celebrate the update, we have a small gift for you.
Good Night, Knight is now 35% OFF! So, if you haven't had the chance to set out on the adventure with our sleepy knight… Well, it sounds like a good time to do it :D
Older save files are *probably* compatible with this update, the game will convert your save into the new version and you might lose a few of your unlocked lifts, but it's recommended to start a fresh save.
Changelog below; many entries were [redacted] to avoid spoilers:
————————————–
CHANGELOG SA16v5Prison:
* Fixed crash on Bob the Hungry's room
Shrine:
* Added [redacted] enemy
* [redacted] can now teleport other enemies closer to the player
* Fixed crash when killing [redacted] while he was charging his attack
Items:
* Added [redacted] usable item
* Added [redacted] usable item
* Added [redacted] equipment items
Localization:
* Many improvements to localization support
Misc:
* Revamped all player animations
* Fixed crash related to dying while having the curse of loss equipped
* Dialogue fixes
* Spikyboy retracts his spikes more often
Campaign:
* The first floor of all areas are now unlocked for exploring after the Entryway area is completed. Areas can be explored non-linearly, and Bosses can be defeated in any order.
Shrine:
* Added Shrine rooms
* Added [redacted] enemy
* Added [redacted] enemy
* Added the [redacted] boss
Soundtrack:
* Added Shrine soundtrack
* Added Shrine Bossfight soundtrack
Items:
* Added unique material drops for [redacted], [redacted], [redacted], [redacted] and [redacted]
Coop:
* Fixed crash when player 2 attacked while in-water
* Fixed player 1 inheriting player 2's sprites when getting items and trading equipment
* Fixed player 2 spawning out of tent
* Fixed downed players reviving each other
* Nerfed suplex effect on players
Fixes:
* Fixed visual issue when drinking potions
* Fixed crash at Shrine Boss
Misc:
* Adjusted item prices to include new monster materials
* Adjusted item unlock progression
Take care knights!https://store.steampowered.com/app/1133050/Good_Night_Knight/