Grabbus

Grabbus 0.2.2

Version
0.2.2
Version Date
April 3, 2025
Links

Patch Notes

GRABBUS - Patch Notes v0.2.2

Today's patch focuses on some of the smaller, quicker fixes that could be addressed.
We are interested in seeing how this affects the feeling of balance! That sweet spot will take some adjustment to find, but hopefully, these changes can get us closer.

  • -Screen shake can now be toggled on or off
  • -The explosion elixir no longer affects environment tiles
  • -The method used to generate random rolls to determine an "extra number" of times to drop items or trigger other effects has been adjusted
  • -The potency-granting elixir gives less power to weapons fused with it, and now drains faster and less efficiently the higher its potency is
  • -Dungeon size has been adjusted to start slightly larger, but scale a bit less with difficulty
  • -Decay time of quantagon pickups has been extended
  • -Items now take potency damage when striking anything after being thrown
  • -Enemies now take more base damage when striking anything after being thrown
  • -Remaining enemy HP is now factored in to the total damage done by having something thrown at that enemy
  • -Enemy stun countdown is now slowed to half speed while an enemy is grabbed
  • -Morris now takes damage from falling off the stage
  • -The camera will now prioritize Morris over the rainbow seed while he's holding up the cycle fuel