Grabbus

Grabbus 0.2.5

Version
0.2.5
Version Date
Jan. 9, 2026
Links

Patch Notes

Grabbus Update v0.2.5

We're proud to present the latest update to Grabbus!

  • -The world map's visuals have been further enhanced with a lighting layer, several reworked tiles, and a complete set of foliage for each biome!
  • -Fixed bad math in the loot power calculation, specifically related to base drop potency and first drop potency, both of which now work as intended. This should have significant effect on playability and the feeling of difficulty, so feedback on balance is appreciated!
  • -The inventory now shows the projected potency of an item fusion, and also shows a warning symbol if one or both items are over containment!
  • -Further optimized rotation of world map tiles using pre-calculated vectors
  • -Further optimized data-fetching routines for world map tiles
  • -Fixed a crash caused by an oversight in the game's database refresh script that was using the wrong type of clearing functions
  • -Fixed a crash caused by the goal seed spawning after Morris perishes.

Upcoming tasks on the to-do list include…

  • -Worldmap Item Bank
  • -Vendor NPC
  • -Currency/pickup tiers
  • -Reward Screen
  • -Morris Defeat Animation
  • -Buildings that Do Things
  • -Rat Rescue!

Look forward to more updates! Life has been busy, but Grabbus is still chugging along!
Thank you so much for sticking with us so far!