Grabbus
Grabbus First patch!
Version Date
March 25, 2025
Patch Notes
First patch!
- -On gamepad, default input for SHIELD/THROW has now been correctly set to Left Trigger as intended
- -Enemy damage-receiving radius extended slightly, making them a bit easier to hit
- -In gamepad mode, the world map cursor now starts properly centered
- -Projectiles now have a slightly larger minimum visual scale
- -More reliable handling of looped noises
- -Tower dungeon size is now drastically reduced to start, scaling up with dungeon potency(difficulty) and floor count
- -Random roll for number of total floors in a tower has been reworked
- -Loot rolls from rainbow seeds have been given drastically reduced scaling from difficulty
- -Number of treasure orbs on a floor is now affected by a random roll, there will be generally fewer as a result of this and reduced dungeon size
- -World potency(difficulty) now reduces by only 5% (multiplicative) instead of 10% on defeat, and now increases by one percent (additive) per cleared floor, in addition to the five percent per cleared tower (also additive)
- -Building costs have been drastically reduced (keep in mind: buildings are not very useful yet, an overhaul is planned here)