New game build published!
[p]See the full release notes below for details on the changes, updates and bug fixes included.[/p][p][/p]
🚀 Improvements
🧠 Game Setup
- [p]Game Startup: optimized startup sequence for a smoother experience.[/p]
🎨 Paint System
- [p]Paint Line Algorithm: improved simulation for cleaner, higher-quality spray lines.[/p]
- [p]Paint Specular: improved surface highlights on painted surfaces.[/p]
- [p]Drips: easier to create, with improved visual appearance.[/p]
🎮 Drag World Locomotion
- [p]Refactored and optimized locomotion algorithms.[/p]
- [p]Fixed waist rotation issues when using drag mode.[/p]
- [p]New settings:[/p]
- [p]Hand drag option (Left, Right, Either)[/p]
- [p]Movement speed while dragging[/p]
- [p]Enable/disable controller-based turning[/p]
- [p]Teleport support while in drag mode[/p]
🧰 Tools & Interaction
- [p]Controller Haptics: better feedback while painting.[/p]
- [p]Interactables: improved collision reset and fall detection.[/p]
- [p]Fast Travel: only reset interactables when game-mode is creative.[/p]
- [p]Waist Holsters: better rotation + height offset setting.[/p]
- [p]Actions Assistant: better settings button colors and sizing.[/p]
- [p]UI Sliders: bigger handles + hover state for better usability.[/p]
🎥 Handheld Video Camera
- [p]Vegetation now properly visible in preview and recordings.[/p]
- [p]Performance optimized for camera preview rendering.[/p]
- [p]Reduced timeout after dropping camera (unless locked).[/p]
🖼️ Loading Screens
- [p]Screenshots now match time of day.[/p]
[p][/p]
🐞 Bug Fixes
- [p]Light Count: fixed Unity bug with incorrect light count in bunker.[/p]
- [p]Game Shutdown: improved XR shutdown process and log cleanup.[/p]
- [p]Spray Can:[/p]
- [p]Prevent grab-release inside walls if collision disabled.[/p]
- [p]Fixed cap switching error with graffiti manager.[/p]
- [p]Improved trigger sensitivity to be more responsive.[/p]
- [p]Object Reset: fixed stuck interactables when thrown.[/p]
- [p]Interactables Manager: solve the issue of missing objects after reset.[/p]
- [p]Equipment Loadout: fix objects being wrongly disabled when packed.[/p]
- [p]Undo/Redo Manager: improved reliability and bug fixes.[/p]
- [p]Sound FX: avoid playing object sounds when travelling / changing zone.[/p]
- [p]Reflections: Ultra preset now correctly enables improved reflections.[/p]
- [p]Terrain: fixed road tunnel terrain popping on low/medium settings.[/p]
- [p]Grass Distance: the distance preset did not get applied at game start.[/p]
- [p]Rail Sleepers: corrected dark occlusion issue with material.[/p]
- [p]Fire Extinguisher: frosted glass now visible in builds.[/p]
- [p]Impostors: replaced glitchy cargo container impostors with low-poly mesh.[/p]
- [p]Bunker Entrance: fixed low-res texture on overhead pipes.[/p]
- [p]Backpack: removing items no longer breaks collision on tools.[/p]
- [p]Tablet Camera: now shows grass properly when changing quality.[/p]
- [p]Boombox:[/p]
- [p]Fixed missing UI due to bad event binding.[/p]
- [p]Stop playing when travelling to player home.[/p]
- [p]Sky Quality: now applies immediately when outdoors.[/p]
- [p]Drag World: disable locomotion during travel or time changes.[/p]
- [p]Interface: fixed component switch errors in UI.[/p]
- [p]TV Menu: resets scroll position correctly between sections.[/p]
- [p]Tooltips: won’t double-show and glitch out anymore.[/p]
- [p]Player Setup: added 4-star icon for Ultra background setting.[/p]
🧹 Chores & Maintenance
- [p]Unity Engine: upgraded to latest LTS version.[/p]
- [p]Light Volumes: tied to build config.[/p]
- [p]Occlusion Culling: re-baked for all scenes.[/p]
- [p]Game Tips: updated and expanded.[/p]
- [p]Loading Screens: added time-of-day aware screenshots.[/p]
[p]
Important note: all game settings have been reset with this update, as new options added, and graphics configurations adjusted. Support GB: If you’re enjoying the game, please consider leaving a review on Steam—it’s a great way to assist the project and helps us continue improving![/p][p][/p][p]Content Build ID: 19961612[/p][p]
// Wildstyle @ Graffiti Bombing[/p]