Graffiti Bombing

Graffiti Bombing Graffiti Bombing - Update! (20 January 2025)

Version
Graffiti Bombing - Update! (20 January 2025)
Version Date
Jan. 19, 2025
Links

Patch Notes

Graffiti Bombing - Update! (20 January 2025)

A new game build has been published, see the full release notes for details on the changes, updates and fixes etc.

Release Notes:

  • New(Screen Space FX): added more post processing effects to main player camera.
  • - Shadows (SSS): enabled by default, as saves performance, manage in settings. - Ambient Occlusion (SSAO): more expensive, enabled on high graphics, manage in settings.
  • Improve(Temporal Anti-aliasing): added quality level control to settings.
  • Improve(LOD Bias): various adjustments to the way bias is handled.
  • - Adjust all game models to use 1 as the default bias factor. - Expose the bias as a setting on player home TV menu. - Use default value of 1, unless on a very powerful rig.
  • Improve(Open World): various optimizations and performance improvements.
  • - Optimize and reduce polygon count for all 3D models. - Optimize vegetation, reduce tree complexity, improve impostors. - Add LOD group and levels to all exterior models by default. - Add impostors to all other models that give a good result. - Reduce number of LOD levels, improve culling distances. - More performance optimizations and improvements coming later!

Note: all game settings have been reset with this update, as new options added, and graphics configurations adjusted. A reset like this will happen only on a rare occasion.

Support GB: If you’re enjoying the game, please consider leaving a review on Steam—it’s a great way to assist the project and helps us continue improving!!

Content Build ID: 17057852

// Wildstyle @ Graffiti Bombing