GranAge

GranAge GranAge February 18th (KST) Update Notice

Version
GranAge February 18th (KST) Update Notice
Version Date
Feb. 16, 2021
Links

Patch Notes

GranAge February 18th (KST) Update Notice

Hello.
This is the GranAge Team.

Here, we inform you of the update schedule on February 9th.
For more information, please refer to [Patch note v0218_7].

[Update schedule]
[*]KST: 2/18 (Thu) 12:00 ~ 15:00 (3 hours)
[*]PST: 2/17 (Wed) 19:00 ~ 22:00 (3 hours)



[Patch note v0218_7]



1. Adjusted the buff skill cooldown time for each job according to the skill duration.

# Knight series
  • [Force Release] Cooldown 156 seconds → 120 seconds

# Slasher
  • [Energy of Anger] Cooldown 156 seconds → 120 seconds
  • [Blood Fury] Cooldown 156 seconds → 120 seconds

# Highlander
  • [Steel Cry] Cooldown 130 seconds → 120 seconds
  • [Blessing of Light] Cooldown 156 seconds → 120 seconds

# Magician series
  • [Enchant Weapon] 156 seconds → 120 seconds

# Wizard
  • [Summon Devil] Cooldown 156 seconds → 120 seconds
  • [Summon Daemon] Cooldown 156 seconds → 120 seconds

# Priest
  • [Summon Reniel] Cooldown 156 seconds → 120 seconds
  • [Seniel Summon] Cooldown 156 seconds → 120 seconds

# Mage
  • [Burning Soul] Cooldown 156 seconds → 120 seconds
  • [Hast] Cooldown 156 seconds → 120 seconds

# Bishop
  • [Mana Spring] Cooldown 156 seconds → 120 seconds
  • [Sanctuary] Cooldown 156 seconds → 120 seconds
  • [Reservation] Cooldown 156 seconds → 120 seconds
  • [Heavenly Prayer] Cooldown from 156 seconds → 120 seconds

# Assassin series
  • [Limit breakthrough] Cooldown 156 seconds → 120 seconds

# Ninja
  • [Cooldown] 156 seconds → 120 seconds
  • [Spirit Spirit] Cooldown 156 seconds → 120 seconds

# Ranger
  • [Summon Peril Spirit] Cooldown 156 seconds → 120 seconds
  • [Silver Spirit Summon] Cooldown 156 seconds → 120 seconds

# Gunbuster
  • [Blaster Mode] Cooldown 156 seconds → 120 seconds

2. We found the power of the runaway skill that is automatically acquired when achieving Lv 35 is not strong enough, so the attack power of the skill for each job has been increased.

# Slasher
  • [Pyro Blast] Damage 87.5 → 175

# Highlander
  • [Giga Drill Break] Damage 17.5 → 35

# Wizard
  • [Death Cloud] Damage 35 → 70

# Priest
  • [Ice Storm] Damage 70 → 140

# Ninja
  • [Reaper Rising] Damage 35 → 70

# Monk
  • [Annihilation Wave] Damage 23.3 → 46.6

# Ranger
  • [Arcane Shot] Damage 175 → 350

# Pistoleer
  • [V2 Missile] Damage 350 → 700

3. We have upgraded some skills that are relatively inefficient among the skills to learn by choice for each job.

# Wizard
  • [Gaia Burst] Damage 44 → 50

# Monk
  • [Emergency Rampage] Damage 33.3 → 38.3

# Ranger
  • [Holly Shot] Damage 50 → 54

4. In the case of the magician class which is more skill-oriented, and we have made some adjustments of some skills to improve the convenience.
  • [Fireball] Cooldown 1.3 seconds → 0.5 seconds
  • Reduced motion time after using [Frau] and [Salamander] skills

5. Improved the damage calculation method of the [Holly Spear] skill of the Highlander job.
  • Before: 62.5 damage to 4 at bats
  • After: 200 damage to 1 at bat, diminishing effect

6. Chain Arts has been improved so that even if the SP is not the maximum value, Chain Arts can be activated automatically when hit repeatedly.

7. The character's basic accuracy has been increased to 90%.
As a result of this, the increase in accuracy due to Agility status has been reduced.

8. Currently, the diminishing effect is applied to the skills that excessively do overlapping damage.
However, in order to solve the phenomenon of being too diminished, the damage has been modified so that the damage does not fall below 10%.

9. In case of foul play, the system has been implemented so that the account will be suspended after a basic warning.
Repeated foul plays may result in automatic account suspension.

10. The pet system has been improved.
Reduced the probability of special motion progress in the dungeon.

※ Due to the balance patch, skill reset potions will be provided after maintenance.
※ This balance patch was focused on PVE.
※ In the case of PVP balance, there are many sensitive issues, so it will be carried out after securing enough data.
We will provide more detailed information when the balance patch is in progress.


Thank you.