GranAge
GranAge Update for GranAge December 9th (KST)
Version
Update for GranAge December 9th (KST)
Version Date
Dec. 8, 2020
Patch Notes
Update for GranAge December 9th (KST)
Hello
It's the [b]GranAge[/b] team.
This is to inform you of the inspection schedule for GranAge.
For more information, visit [Patch note v1209_2].
[h1][b][Schedule of Inspection]
KST - December 9th, 11:00 to [strike]13:00[/strike] 15:00 ([strike]2 hours[/strike] 4 hours) (add 2hours)
PST - December 8th, 18:00 to [strike]20:00[/strike] 22:00 ([strike]2 hours[/strike] 4 hours) (add 2hours)[/b][/h1]
[b]* You cannot access the game during the inspection.
* After inspection, please restart after the update is completed in Steam.[/b]
[h1][b][Patch note v1209_2][/b][/h1]
1. For easy control, [V key reverse] is added.
- Running is set as the default while in dungeon.
If you want to play in the same state as before, you can change the setting in the [Main Menu > System > Other] Settings.
[img]{STEAM_CLAN_IMAGE}/38921496/64aa5ea464dd1e02949d6b0596a84844a5b1b705.png[/img]
2. Fixed an issue where it was difficult to hit the attack when fighting a Boss monster, by reducing the advance distance of the ChainArts.
3. The class title has been changed.
- The Challengeia score raises the rank.
[img]{STEAM_CLAN_IMAGE}/38921496/28c77987480bc9ec84fb2e44cb778261e4402cb4.png[/img]
4. The Chain Art preview function has been improved to make it easier to see.
5. We've improved the ping figures for party members.
- Party matching displays the ping numbers of party members, which can be checked in the village first.
6. Improving Equipment Enhancement Systems
- A confirmation message will prompt as the equipment may break if it is reinforced more than +6.
Only when you agree to the confirmation message can you proceed with the reinforcement.
7. Changed the Chain Art System
- All chain arts have been reorganized.
The more you grow and synthesize Chain Arts, the better you feel.
- We have introduced a growth system for Chain Arts, and we have graded it according to the existing Chain Art motions.
1) The same Chain Arts are divided into Normal / Magic / Rare / Epic / Legendary grades, but only unique Chain Art exists in each grade.
Ex) Before Change: [Magic] Larissa > [Lear] Larissa > [Epic] Larissa > [Legend] Larissa
After Change : [Legend] Larissa
* The above is an example and may be different from the actual patch content.
After the reorganization, the existing chain art will be replaced with the same class, same level of chain art.
Please understand that this is for balance control during early access.
2) The capability of the chain art has also been modified to match the grades. As a result, the existing chain art will be changed to the same class, same level.
8. Reorganization of Dungeon
- Dungeon was reorganized in consideration of the content consumption speed and item farming.
We have adjusted it so that it can grow step by step to adjust the balance between users according to material farming and reinforcement.
1) Difficulty level system
- Dungeon's difficulty normal / hard system is the same as before.
- Master difficulty is removed and changed to Death Dungeon.
: Death dungeons can be checked and moved through the DEATH tab.
: Death dungeon has cool time, and once it is cleared the admission is restricted for 3 hours.
2) Item drop
- Changed to drop only weapon items in the final dungeon in the area.
- Only rare items are dropped in normal / hard dungeons, and epic items are dropped in death dungeons.
At the existing normal / hard difficulty level, there was a problem that the hard and master modes became extremely strong when the Epic items were dropped immediately and balanced on an Epic basis. To solve this problem, item farming and reinforcement have been set as the player's step-by-step growth process.
Have adjusted the normal / hard difficulty so the light users can move to the next area when suitable rare items are equipted.
Also, a new area will be added soon. We expect the value of rare and epic items to be increased more than before.
9. Reorganization of Challenges (Field)
- A challengea button is added next to the dungeon entry UI.
[b] [1 VS 1 Battlefield / 2 VS 2 Battlefield / Casual / Colosseum][/b]
1) 1 VS 1 Battlefield
> You earn points when you win, and lose points when you lose. (Differential acquisition, reduced depending on the opponent's score.)
> The rank is updated according to the score.
> 2 Battle Stones in victory and 1 in defeat. Battle Stones are available in the shop.
** Bots will be put in for the time being to activate the battlefield.
If it is not matched for a certain period of time, the bots and the battle will proceed. The bot may be strong as it is still balancing. This will continue to be improved.
2) 2 VS 2 Battlefield
> The rule is the same as 1 VS 1. The score is acquired-decreased evenly.
> There is no bot.
3) Casual
> The rules are the same as before.
> 2 casual stones in victory and 1 in defeat.
> There is no ranking.
4) Colosseum
> Newly added mode.
> The time to clear is measured and the ranking is applied accordingly.
> The ranking system has been introduced, and weekly compensation will be paid every Monday.
You can find out more in the ranking window.
** We are currently testing the battlefield, so no compensation will be given.
We will try to secure compensation based on ranking through rapid stabilization.
10. The price of pickaxes, fishing rods, and axes has been adjusted.
11. A statue for the top Challenger rankers will be built in Barris.
- You can see the 1st to 3rd places on the battlefield / Colosseum 1st to 3rd places.
12. We have modified the lower-grade fitness foam material.
- The required quantity of [Lowest Physical Fotion] among the low-level physical fitness materials was adjusted to one.
[Additional update content]
13. As the basic movement within the dungeon is changed to running, the turn attack skill is frequently cast continuously when operating the left and right keys, reducing the frequency.
[h1][b][strike][NA Server Expansion Schedule]
The NA server expension will be updated separately.
- KST: Wed 12/9 18:00
- PST : Wed 12/9 01:00[/strike]
** Please be informed that the schedule for the expansion of the NA channel, which was scheduled for 18:00 today, has been delayed.
Details will be announced through a separate notice.
[/b][/h1]
[b][Challenger and Colosseum ranking reset notification][/b]
-As Challengeia was renewed, all ranking information was initialized. We apologize for not being able to inform you in advance.
[b][Ranking reset schedule][/b]
-Challenger 1vs1, 2vs2: 0:00 on the first Monday of every month (UTC 0)
-Colosseum: Every Monday at 00:00 (UTC 0)
Many parts will be reorganized through this update. But we don't think everyone will be satisfied, and we ask for your kind understanding.
During the early access period of GranAge, we will constantly strive to satisfy more people through continuous updates.
Thank you.