GrandChase

GrandChase [Announcement] PVP Utility Balance Changes Update Preview

Version
[Announcement] PVP Utility Balance Changes Update Preview
Version Date
May 13, 2026
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Patch Notes

[Announcement] PVP Utility Balance Changes Update Preview

Hello, Heroes of Bermesiah!

Until now, there have been issues where the duration, cooldown, activation requirement, and hitbox between different characters caused significant disparities in perceived performance between characters.
Utility skills refer to skills with Evasion, Invincibility, Counters, MP/HP Recovery, MP Removal, Hyper Armor, Super Armor, and Installation Skills, which have a major impact on combat flow, survivability, and resource management.
In this update, we are planning to review the standards that have been applied differently across characters in PVP and make adjustments so that similar abilities follow more consistent rules across characters.

These changes will only apply to PVP and will be separate from dungeon balancing and specifications.

We will continue monitoring and improving PVP so that it can provide a fairer and more enjoyable gameplay experience going forward.
We look forward to your interest and feedback.

Shared Rules


◇ Evasion/Invincibility
Evasion skills with a cooldown will apply an invincibility effect.
Evasion skills without a cooldown will apply a Hyper Armor effect.
Skills that deal damage and evade at the same time will be adjusted separately from regular evasion skills under separate standards.
Hyper Armor and Super Armor effects applied to attack or movement skills that are not evasion skills will be adjusted to better fit their intended functions.

◇ Buff-type Hyper Armor/Super Armor
Buff-type skills refer to effects where Hyper Armor or Super Armor is applied to the character for a certain duration after use.
The cooldown for buff-type Hyper Armor/Super Armor Skills will be standardized.
※ However, certain skills may be changed depending on the skill effects.

◇ MP Recovery/HP Recovery/MP Removal
MP/HP Recovery effects will be changed to be 1/2 of the dungeon effects.
Effects that target the entire team will be changed to be 1/3 of the dungeon effects.
The value of MP Removal for MP Removal effects will be changed.
※ Effects with separate restrictions such as equip effects, gauge requirements, skill slot requirements will be adjusted separately from standard effects.

◇ Counter Skills
The cooldown for Counter Skills will be standardized.
A cooldown for Auto Counter Skills will be added.

◇ Starting MP Value
Starting MP Value will be removed or have changed values.

◇ Installation Skills
Installation Skills refer to skills that summon a deployable unit to a target location.
All Installation Skills will be changed to be able to be attacked with Command Attacks.

◇ Cooldown
All Command and Buff Skills with a cooldown will be changed to have the cooldowns begin during their effect duration.
The values will be adjusted so that the remaining cooldown after the effect ends matches the cooldown previously shown in the skill tooltip before the changes.
※ However, the cooldowns of certain skills that significantly affect PVP balance may be adjusted separately.

1) Elesis

■ Common
[Special Command] Hyper Armor
Changed so that the cooldown begins during the effect duration instead of starting after the effect ends.
Increased the cooldown to 50 seconds.
The remaining cooldown after the effect ends will match the cooldown previously shown in the skill tooltip before the changes.

■ Knight (1st Job)
◇ Command
[Command] Thrust
The Invincibility effect will be changed to a Super Armor effect.

[Command] Evasive Slice
The Invincibility effect will be changed to a Hyper Armor effect.
Removed the prevent MP Recovery upon use effect.

◇ Sword Master (3rd Job)
[Up Attack During Combo] (ZZ + ↑)
Removed the Invincibility effect.

◇ Savior (4th Job)
[Evade during Dash] ← during Dash
The Invincibility effect will be changed to a Hyper Armor effect.

2) Lire

■ Common
◇ Command
[Command] Elven Speed
Changed so that the cooldown begins during the effect duration instead of starting after the effect ends.
Increased the cooldown to 30 seconds.
The remaining cooldown after the effect ends will match the cooldown previously shown in the skill tooltip before the changes.

[Command] Elven Resilience
Changed so that the cooldown begins during the effect duration instead of starting after the effect ends.
Increased the cooldown to 30 seconds.
The remaining cooldown after the effect ends will match the cooldown previously shown in the skill tooltip before the changes.

[Command] Rapid Fire
Changed so that the cooldown begins during the effect duration instead of starting after the effect ends.
Increased the cooldown to 40 seconds.
The remaining cooldown after the effect ends will match the cooldown previously shown in the skill tooltip before the changes.

■ Crossbowman (2nd Job)
◇ Command
[Dash]
The Hyper Armor effect will be changed to a Super Armor effect.

3) Arme

■ Common
[Starting MP Value]
Starting MP Value will be reduced to 0.5 bars.

4) Lass

■ Thief (1st Job)
◇ Command
[Command] Paralyzing Kunai
Changed so that the cooldown begins during the effect duration instead of starting after the effect ends.
Increased the cooldown to 40 seconds.
The remaining cooldown after the effect ends will match the cooldown previously shown in the skill tooltip before the changes.

[Command] Cannon Trap
Increased the cooldown to 10 seconds.

■ Assassin (2nd Job)
◇ Command
Dash during Combo
The Hyper Armor effect will be changed to a Super Armor effect.

◇Dark Assassin (3rd Job)
[Special Skill] Invisibility
Attack Increase effects will be reduced to be 1/3 of the dungeon effects.

5) Ryan

■ Common
◇ Command
[Command] Energizing Totem
MP Recovery effects will be reduced to be 1/3 of the dungeon effects.

[Command] Stone Wall
Increased the cooldown to 8 seconds.

[Command] Nature's Shield
Changed so that the cooldown begins during the effect duration instead of starting after the effect ends.
Increased the cooldown to 44 seconds.
The remaining cooldown after the effect ends will match the cooldown previously shown in the skill tooltip before the changes.

6) Ronan

■ Common
◇ Command
[Special Command] Rune Shield Lv. 2
Increased the cooldown to 6 seconds.

[Special Command] Fiery Enchant
Reduced the duration from 15 seconds to 5 seconds.

[Special Command] Lightning Enchant
Reduced the duration from 15 seconds to 5 seconds.

[Special Command] Curse Enchant
Reduced the duration from 15 seconds to 5 seconds.

[Special Command] Vampiric Enchant
Reduced the duration from 15 seconds to 5 seconds.

■ Aegis Knight (3rd Job)
◇ Command
[Dash Attack]
Removed the Super Armor effect.

[Blocking]
Increased the cooldown to 5 seconds.

◇ Skill
[Special Skill] Rune Flare
MP Removal effects of the special attack will be reduced to be 1/3 of the dungeon effects.

7) Amy

■ Dancer (1st Job)
◇ Command
[Fire Command] (↓Z During Jump)
The Super Armor effect will be applied on the last attack.

■ Muse (2nd Job)
◇ Command
[Dash Attack 2] (Z,Z during a Dash)
Removed the Invincibility effect on the last attack.

8) Jin

■ Common
◇ Command
[Special Command] Iron Fist
Increased the cooldown to 60 seconds.

[Special Command] Iron Fist Type 2
Increased the cooldown to 60 seconds.

[Special Command] End of Days
Increased the cooldown to 60 seconds.

[Special Command] End of Days Type 2
Increased the cooldown to 60 seconds.

■ Asura (2nd Job)
[Roll] (Z↓ during Dash)
The Invincibility effect will be changed to a Hyper Armor effect.

■ Rama (3rd Job)
[Falling Sky] (XX + ↑)
Removed the Super Armor effect.

[Roll] (Z↓ during Dash)
The Invincibility effect will be changed to a Hyper Armor effect.

[Bagua Trigram] (XX + →)
Changed so that it cannot block special skills.
Added a cooldown of 5 seconds.

9) Sieghart

■ Warlord (2nd Job)
◇ Command
[Tumbling] ↓ during Dash
The Hyper Armor effect will be changed to a Super Armor effect.

■ Duelist (3rd Job)
◇ Command
[Declare Stance Evasion] (Z + ↓ + ← ←)
The Invincibility effect will be changed to a Hyper Armor effect.

10) Mari

■ Rune Caster (1st Job)
◇ Command
[Special Command] Protection Lv. 1
Changed so that it is destroyed upon taking 2 hits.

[Special Command] Protection Lv. 2
Changed so that it is destroyed upon taking 2 hits.

11) Dio

■ Common
[Starting MP Value]
Starting MP Value will be removed.

12) Zero

■ Common
[Starting MP Value]
Starting MP Value will be removed.

◇ Command
[Special Command] Orchid: AP Absorption
Fixed a bug where the cooldown was different from the tooltip.
Increased the cooldown to 11 seconds.

[Special Command] Orchid: HP Absorption
Fixed a bug where the cooldown was different from the tooltip.
Increased the cooldown to 11 seconds.

[Passive Effect] Orchid Thorns: Increased Absorption
HP Absorption effects will be reduced to be 1/3 of the dungeon effects.

[Special Command] Amid
Fixed a bug where [Passive Effect] Decrease Amid Cool Time did not reduce cooldowns as intended.
Increased the cooldown to 38 seconds.

[Special Command] Grandark's Domination
Increased the duration to 10 seconds.
Added a cooldown of 35 seconds.

13) Ley

■ Common
[Starting MP Value]
Starting MP Value will be removed.

◇ Command
[Special Command] Ready Stance
Added a cooldown of 1 seconds.

[Special Command] Inspire
MP Recovery effects will be reduced to be 1/2 of the dungeon effects.

14) Rufus

■ Common
Starting MP Value will be removed.

◇ Command
[Special Command] Nether Blade 1,2
Changed so that Command Attacks do not decrease the Combo Gauge in PVP.
Changed so that applied damage will be changed to command damage in PVP modes.
Retained total damage.

15) Rin

◇ Command
[Special Command] Charging Strike (Light)
Decreased the duration of the fired projectile.

[Special Command] Talisman Buff 2
Increased the cooldown to 27 seconds.

[Special Command] Enhanced Talisman Buff 2
Increased the cooldown to 27 seconds.

16) Asin

◇ Command
[Special Command] Cloud Walk
Increased the cooldown to 25 seconds.

[Equipped Effect] Dragon Style - Counter Attack
Added a cooldown of 4 seconds.

[Equipped Effect] Tigress Style - Counter Attack
Added a cooldown of 4 seconds.

[Equipped Effect] Serpent Style - Counter Attack
Added a cooldown of 4 seconds.

[Equipped Effect] Crane Style - Counter Attack
Added a cooldown of 4 seconds.

[Special Command] Dash in Nimble Style
Removed the Hyper Armor effect.

[Command] Water Puddle
Changed so that the opponent can also see the water puddle.

17) Lime

◇ Command
[Command] Whirlwind
Removed the Super Armor effect.

[Special Command] Block, Block During Jump
Increased the cooldown to 5 seconds.

[Special Command] Momentary Enhancement
Increased the cooldown to 45 seconds.

[Command] Counter Upon Hit
Increased the cooldown to 5 seconds.

18) Edel

◇ Command
[Command] Flintlock (X or X while attacking)
MP Removal effects will be reduced by 30%

[Special Command] Air Flintlock
MP Removal effects will be reduced by 30%

[Special Command] Advanced Jump Attack TYPE 1, 2, 3
MP Removal effects will be reduced by 30%

19) Veigas

■ Common
[Starting MP Value]
Starting MP Value will be removed.

20) Decanee

◇ Command
[Command] Evade while Attacking
The Hyper Armor effect will be changed to an Invincibility Effect.

21) Ai

◇ Command
[Command] Evade while Attacking
The Hyper Armor effect will be changed to an Invincibility effect.

22) Uno

◇ Command
[Special Command] Bloody Fog
Fixed a bug where the cooldown was not applied.

23) Iris

◇ Command
[Special Command] Up, Up, and Away~!
Increased the cooldown to 23 seconds.

[Special Command] Up, Up, and Away~! TYPE 1
Increased the cooldown to 34 seconds.

[Special Command] Up, Up, and Away~! TYPE 2
Increased the cooldown to 16 seconds.

[Special Command] Luffy! Swallow!
Increased the cooldown to 32 seconds.

[Special Command] Luffy! Swallow! TYPE 1
Increased the cooldown to 33 seconds.

[Special Command] Luffy! Swallow! TYPE 2
Increased the cooldown to 32 seconds.