Gravethorn

Gravethorn 1.02

Version
1.02
Version Date
March 29, 2026
Links

Patch Notes

Version 1.02 Update

[p]Greetings, Inquisitors![/p][p]I’m back with a small update I’ve been working on for a while.
During this time, I had the chance to connect with many of you and go through your feedback.[/p][p]I watched gameplay, gathered insights, and focused on improving the overall experience, addressing common issues, and adding a few requested features.[/p][p][/p]
[p][/p]
  • [p]Consumables you don’t need can now be sold to The Merchant.[/p]
  • [p]During exploration, uncollected items are now marked on the map with a small question mark.
  • If nothing remains in that room, the marker disappears, making backtracking clearer and more intentional.[/p]
  • [p]If your gold drops to zero or below a certain threshold, The Sister will now offer assistance.[/p]
  • [p]Rotborn mutation bonuses have been increased.[/p]
  • [p]Fixed an issue where skipping a Chapel visit after sending Liliane there could cause you to miss her dialogue and reward.
  • You will now receive her Trinket during your first Chapel interaction, even if the initial conversation was missed.[/p]
  • [p]Added missing red barrier indicators on the map:[/p]
    • [p]Harbor region (room below Lantern’s End)[/p]
    • [p]Dreadmoore region (room below Blake’s Clinic)[/p]
    • [p]Fixed issues with vertical camera tracking in:[/p]
      • [p]The Murkway[/p]
      • [p]Ashenheart Forest[/p]
      • [p]Crimson Bastion[/p]
      • [p]Fixed an issue where curing the “No Remnant on Death” Suffering did not remove its effect.[/p]
      • [p]Fixed an issue where Wraithstone was not functioning properly in the Lamenting Hermitage, along with a similar fast travel menu issue in that region.[/p]
      • [p]Reading the blue torch warning sign before the final boss now adds an additional note to the map.[/p]
      • [p]Updated the map note for the cat puzzle in Ashenheart Forest:[/p]
        • [p]“Clues must be around” → “Clues must be around the forest.”[/p]
        • [p]Some reward chests that blended into the background have been recolored to light blue for better visibility.[/p]
        • [p]Fixed an issue where a specific dialogue variant with The Sister could cause the game to freeze.[/p]
        • [p]Fixed an issue where starting a new game would incorrectly begin with the player at full HP.[/p]
        • [p]Reduced enemy attack damage in New Game+ (Nightmare Mode).[/p][p][/p]
        Additional Update — Build 310326.01
        • [p]Fixed an issue where Voice and Sound Effects volume settings were not loading correctly on game startup.[/p]
        • [p]Fixed an issue where some question mark markers on the map would remain visible even after all items in the area had been collected.[/p]
        • [p]Fixed an issue where large item icons in the Sell Consumables screen could appear incorrectly.[/p]
        • [p]Fixed an issue in the Brazilian Portuguese localization where some of The Harpist’s lines appeared out of order.[/p]
        • [p]Reduced the number of additional enemies introduced to Ravenbell in Nightmare Mode.[/p]
        [p][/p]
        [p][/p][p]This wraps up the planned updates for Gravethorn.[/p][p]Going forward, I’ll still be around for bug fixes and small improvements when needed.
        For now, it’s time to shift focus and start building what comes next.[/p][p][/p][p]Thanks for being part of this journey.[/p][p][/p][p]See you in the streets of Valestra?[/p][p][/p][p]— Mirac[/p]