Mechanics & Controls
- [p]Wall jump mechanics reworked. You no longer need to hold directional keys to stay on walls — the character automatically clings when facing the wall and will slowly slide down. Pressing left/right won’t drop you, so you can pick your jump direction safely. Press down to cancel cling.[/p]
- [p]You can now jump during a dodge animation to cancel it. Previously, jump was disabled until the dodge animation (and some extra time) finished.[/p]
- [p]Input queuing added for attacks, dodges, ranged attacks, and jumps. If your input happens while the character is in action, the system checks briefly and executes it as soon as possible.[/p]
- [p]Jump queuing works even before landing — pressing jump slightly early will now trigger the jump after you hit the ground.[/p]
UI, UX & Accessibility
- [p]Camera shake significantly reduced.[/p]
- [p]Hit Flash whiteness reduced slightly. Both can be turned off entirely from Accessibility Settings.[/p]
- [p]Inventory UI overhauled. Active Trinkets, Forbidden Arts, Sigils, Character Status, Goals, and Sufferings are now combined in a single screen.[/p]
- [p]Game Settings moved to the Inventory screen.[/p]
- [p]Starting Trinket slots increased to 2, but the max Trinket slots are now capped at 4 (so you can upgrade twice, throughout the game).[/p]
Audio & Visual Feedback
- [p]Dynamic background music added based on the current region. Music playback frequency adjusted to prevent long silences.[/p]
Camera Improvements
- [p]Camera now helps more clearly when descending to lower platforms.[/p]
- [p]Fixed an issue where the camera would stop tracking the player. Let me know if any edge cases persist.[/p]
Combat Balance
[p]
Bosses:[/p]
- [p]Mad Beast: Slight damage reduction, significant HP reduction. Fixed bug where it floated too high.[/p]
- [p]Forgotten Sentinel, Cursed Deadborn, Laél: HP slightly reduced. [/p]
- [p]Laél’s phase-transition heal effect nerfed.[/p]
[p]
Enemies:[/p]
- [p]Skeletons, Skeleton Slimes, Burning Skulls: HP reduced. [/p]
- [p]Burning Skulls now deal contact damage.[/p]
[p]
General:[/p]
- [p]Fast Travel cost significantly reduced.[/p]
- [p]Enemy & boss gold rewards rebalanced.[/p]
- [p]Confessing to the Sister now costs less gold.[/p]
Bug Fixes
- [p]Fixed bug where stored Hellfire Bottles and Deathsong Bullets could go into negative values.[/p]
- [p]Fixed HTML errors (</i>, </b>) in item descriptions for some localizations.[/p]
- [p]Fixed a progression skip after defeating Forgotten Sentinel that let players bypass the Silver Wolf and advance through Dreadmoore, and… fall into the void.[/p]
- [p]Fixed respawn issues when dying far from the last Shrine.[/p]
- [p]Fixed rare issue where some enemies or bosses would deal double hits.[/p]
[p][/p][p][/p][p]During Steam Next Fest,
Gravethorn reached far more players than I expected, and I received an incredible amount of feedback.[/p][p]Huge thanks to the
Steam Team for making this possible, and to
everyone who took the time to play the demo and share their thoughts.[/p]