Below are some minor fixes and adjustments related to the demo:
- The maximum HP of the Mad Beast (Prologue/Tutorial boss) has been slightly reduced.
- Fixed an issue where rapidly pressing Enter (or A on gamepad) during dialogue could cause the choice screen to not appear. Advancing through dialogues is now much snappier. A slight input delay has also been added to choice prompts to prevent accidental selections.
- Fixed an issue where the icon for The Iron Maw shrine in The Murkway was visible on the map even though it hadn’t been activated yet.
- Text prompts such as "Interaction" or "Pick Up" would remain on screen when opening the settings menu—this has been resolved.
- Fixed a bug where firing upwards and then walking wouldn’t properly transition to the walking animation.
- The Dreadmoore region was not updating correctly on the map—this has been fixed.
- After dying and respawning at a shrine, the player’s location would not update on the map—this has been corrected.
- In the shrine Travel menu, switching from the Dreadmoore tab to The Murkway would generate duplicate some buttons—this has been addressed.
- Fast traveling from The Murkway to Mourning Hollow would incorrectly place the player outside the chapel—this issue has been fixed.
- Two items (Rusty Key and Whispers) had incorrect names in the inventory—these have been corrected.
- The description of Key of the Cage mistakenly referred to a “little girl” instead of “young girl” due to a translation error—this has been fixed.
- Some tutorial triggers were placed too closely together, causing tutorial texts to instantly disappear if the player moved or dodged too quickly.