Groundhog
Groundhog 0.3.0
Patch Notes
0.3.0
/* Major */
- Employees amount increased from 5 to 9. Each with 2 different scenes ready and waiting.
- Added an extra day to every playthrough (6 plus however many you get from upgrading traits).
- Made some headway with the expansion modules, which now unlock after your first reset.
- Changed the background upgrade scaling for Production and Sales.
- Figured out how to bind numbered keys to buttons. I put way too much effort into it so if you don't like how it was implemented, too bad..
*Somehow (it's javascript, so I have no clue) this pushed a breakline after the buttons affected, so help texts are now below the buttons instead of behind.
/* Minor */
- Added a "inspire all employees" button to the employee screen with shortcut, to quickly go through when you feel like it.
- Made some backend optimzations so I can more easily integrate new employees.
- Fixed the mistake that I made counting up to the day when you reset (should state "current date" of "date of reset" now).
- Changed the informational texts in Science Station passage to 'current cost' and 'current price' for clarity
- Changed the intro to the upgrades poem to be a bit more fluent
- Changed starting money each reset to $200.
- Changed starting traits to 0 for balancing purposes.
- Fixed exploit where one could inspire employees over and over. (Stoopid side menu). Thank you for spotting it DJK134.
- Added some more scenes to the sleep cycle and started a linear progression on sleep scene unlocks to give a small feeling of increased corruption on every reset.
- Added a few new levels to the existing quests since I had no inspirations to come up with new ones yet. If you have any ideas please don't hesistate to inform me about them.