Guardians VR

Guardians VR Update 8 live!

Version
Update 8 live!
Version Date
July 9, 2021
Links

Patch Notes

Update 8 live!

Hi @everyone!

Update 8 is now available on App Lab and Steam!

As always, we have very exciting stuff waiting for you :P here we go!

NEW STUFF:
- New official map! Perovskite Mountains. In this new domination map you need to capture the 4 bases and hold them for 2 minutes to win, like in Zephyr Shield. Don’t forget to use the teleport points with the minimap to move very fast across the map (this one is larger), and the new Armory to upgrade your units. It won’t be easy, good luck!
- New structure: The Armory : We’ve added a new structure where you can research upgrades for units and structures. The armory can now unlock a mech upgrade to make them drivable, add more health and damage to all the units, and upgrade the bunker to a cannon tower.
- Riddable mech : Now the Mech can be upgraded to a drivable mech. You can teleport inside the mech and drive and use its powerful cannons.
- Tank improvements: The tank moves faster, has explosive damage, and can be switched between moving tank and siege mode. The moving tank fires as usual, but the new siege mode shoots parabolic missiles, very useful to counter the scorpios.
- Units can now be set to follow other units (very useful to defend the miner in Protect maps)

CHANGES AND IMPROVEMENTS:
- Enemies will now discard static obstructed targets immediately, and will not stuck behind the rocks
- Removed the “cannon tower” from the inventory. Now it is an optional upgrade of the bunker.
- The new upgrades are now shown in the contextual UI when you select a unit as icons.
- The Intercom is now auto disabled when not looking at it to improve the performance of the game.
- The base or warp gate will get an extra +25% health when playing in easy or normal difficulty.
- Removed weapons collision with water.
- Added special audio notification when the miner is under attack.
- Reduced the larva spawn frequency in Snow Caves from 7s to 20s.
- Minerals now disappear from the mini map when depleted. This makes it easier to focus on the remaining ones.
- Added a holographic sight to the cannon tower and increased the firing frequency.
- Walls will not consume supply in the unit counter limit
- Improved the performance of Snow Protect, Snow Caves and snow biome in general, to try to fix some memory issues when playing with Quest 1 and improve the performance on these maps.
- Improved the Snow Protect map, with more decoration (trees, rocks, new terrains)

NEW CONQUER MODE (BETA)

- This new game is the most similar to a classical RTS game like StarCraft, and in fact plays similarly to a PvP (in both you try to win the game by controlling the territory and destroying each other's bases).
- How it works:
o When the game starts it places a spawner at a random location around the map.
o Every few seconds the spawner will send larvae to other mineral spots and try to expand there.
o If a spawner is next to a mineral spot it will start to eat its resources, build defenses and grow (see below).
o Every once in a while the Overmind (that’s how we call it :P), will try to destroy you, of course.
o To win you need to find and destroy all the spawners in the map. Since the Overmind is trying to constantly expand to other mineral spots, controlling the territory is key in this game mode.
- How to play:
o We created a new community map “Temple” (staff picks section). Please give it a go and let us know
• A few caveats and other fun stuff:
o Difficulty: The map is set to Hard-Insane difficulty. Everyone is welcome to try it, but it’s hard to win without a good command of the game :) We plan to add 2 official levels with easy and normal difficulties once the game mode is out of beta.
o Sentinels: We added a new alien defensive structure that fires an extremely powerful electric ray ( it instantly kills anything it hits ). The sentinel can also hide underground where it is invulnerable and gradually heals.
o Spawner levels: Spawners now can grow to a Level 2 if they eat enough minerals. When they grow to L2 they turn much more powerful: they spawn an energy shield around them, multiply the hp x2, grow an extra sentinel (L1 spawners can only have one) and are also much more resistant to explosive damage.

IMPROVEMENTS TO DOMINATION MODE
- The game now sends enemies to all active bases, and will increase the frequency of attacks depending on the number of captured bases. E.g. if you have 4 bases the attacks will be much more frequent than when you have 1 base.
- The game will consider a base ‘active’ if it has any structures close to it, even if you didn’t push the button.
- We adjusted the end timer (the 2 final mins when you capture all bases) so it increases with the number of players: 2 mins +1 min per additional player
- When a base is lost the enemies will place a nest inside the base, ‘capturing’ that base.
- When a player gets closer to the nest or attacks it, it spawns some enemies to defend the base.
- The bases now have a tooltip explaining that you have to push the button to get the base.

COMMUNITY MAPS:
- Added a new map creator filter to the community map tabs. When you select a map, you can click the Creator Profile button to filter all his public maps.
- The miner's health has been increased by x3 (to 300hp) on community maps.

FIXES:
- Fixed not being able to change the enemy HP bonus in custom panels
- Fixed non-VR player not restoring rotation correctly after death on some maps.
- Fixed non-VR player not jumping sometimes.
- Fixed the Flamethrower not opening the rewards from the dropship.
- Fixed the Flamethrower not stopping when it was stored back.
- Fixed Sniper keeping the extra damage bonus forever.
- Fixed Sniper changing the zoom level while stored.
- Fixed cloned reward crates (created in the map editor) not opening when shot.
- Fixed the alignment and size of the sight in the cannon tower.
- Fixed issues when several players were using the scope of the sniper.
- Fixed the counter of captured bases in domination maps were sometimes showing the incorrect value
- Fixed larvae were sometimes not moving smoothly on clients.
- Fixed the “always run” setting in the waves configuration was not working in community maps
- Fixed ping to Discord when creating a PVP game from a custom map was not working.
- Fixed sometimes pressing a button in the user interface was selecting objects behind the menu.
- Fixed an issue that would make it impossible to grab the cannon in the cannon tower.
- Fixed the game sometimes crashed when listing ALL community maps.
- Fixed the game was not taking into account the weapons restrictions if opening a community map from the lobby.
- Fixed robots were not attacking the larvae.
- Fixed ally units (tank, robot, drone, Mech) not changing the target if the current one was blocked
- Fixed that If you started a pvp game and then went back into the lobby and then went into a coop it still treated it like a PVP map.
- Fixed the intercom was not showing the current wave in Snow Rescue map in the clients
- Fixed Sniper was not setting the correct zoom level and sometimes without the cross

MAP EDITOR:
- Added the Conquer mode to the editor
- Added a spawner asset for Conquer maps. The asset acts more like a possible spawn location, if you place more than one, the game will randomly create the initial spawner in one of those locations.
- Added the “no ranged” enemies spawn restriction.
- Added a new objects counter to limit the number of assets to be used in a map (max 900 objects)
- The general tab is locked until everything is rendered in the editor
- New antenna asset
- New stairs asset
- Added a new asset “Teleport pad”.
- New +,T, L, and 45º tubes.
- Added water to the desert biome.
- Added clouds to the snow biome.
- Fixed branches asset not having collider
- Added option to disable gravity/rigid body in the editor. This will allow you to place spawn points, warp gates, etc. anywhere in the map.

Cheers!