Guilds Of Delenar

Guilds Of Delenar Patch .12 Paladin base and tons of tweaks

Version
Patch .12 Paladin base and tons of tweaks
Version Date
March 15, 2019
Links

Patch Notes

Patch .12 Paladin base and tons of tweaks

Hello Everyone,

This one does a lot to get the game ready to go. It adds the base of the Paladin as well as a ton of fixes and tweaks for the game. I am pushing as hard as I can to get as much as I can in by EA launch, I should have 2-3 more lists like this prior to that point…

Patch notes:

- New Class: Paladin, The paladin is a hybrid warrior/healer. This class in not meant to be 100% warrior and 100% healer, but rather some combinaiton of the 2 that adds up tho 100% something (this is how hybrid classes with be treated in this game).
- New Skill: Holy Strike, This is a melee strike that does holy damage. This skill can be enhanced to also heal the paladin when used.
- New Skill: Holy Light, This is a moderate heal spell.
- New Skill: Force Of Light, This is a ranged stun.
- Despot Cave now has a boss named Redrum. Those that have played Zavix Tower may be familiar with him :)
- Winning non-knocked out units now get 1 tick of regen after battle.
- The game will now save while in dungeons
- Added 2 more Premade items. These items are dropped the first time that you win the Redrum fight.
- Fixed a bug where the rouge class icon showed up as the warrior one…
- Fame and gold rewards have been reduced slightly (this will be in flux for awhile).
- Chance to hit is slightly easier to aquire.
- Fixed a bug where equiping an off hand did not unequip a Two Hander.
- Item Shops now generate items more often.
- Add a tutorial chunk to tell the user about despot cave, this chunk also introduces Lord Tharsus
- Tutorials can now show the head of the person talking.
- Adjusted buff/debuff icon size
- Fixed some issues drawing both frames of a skill icon.
- Fixed a crash while pathing in dungeons.
- When you close the Party Creation Screen the hero selecion screen will now also close.
- Exp requirement per level has been reduced slightly.
- Paladins have been added to the tavern Spawns.
- Paladins have been added to the new game options.
- The Priest skill Fortify now does 20% increased health, up from 10%, and also lasts 6 turns up from 5.
- Fixed a bug where new games would not show up in the game list untill the game was restarted.
- The exit menu is now accessable from both the world map, and dungeons.
- Fixed a bug that had to do with dropping heroes in guild rooms.
- Fixed a bug where units in the training room sometimes did not gain Exp.
- Fixed a bug where the training dummy would continue to animate after a unit was removed.
- Training room now gives more exp
- Fixed a bug with taunt that did not release the taunted unit from taunt even after the caster of taunt died…
- pause indicator is now smaller.
- Fixed a bug where cooldowns were not reseting after battle.